
Resident Evil 4 Exclusive Coverage
Learn everything you need to know about Capcom's upcoming game in our hub for exclusive features.

Heard this as well and this was very interesting. Along with the tonal unification, this is perhaps something I'm most excited to hear about, especially in regards to how it's implemented. Not so sure it means random item paths, but would be great to get a game officially supporting this natively. Also side quests sound like a good fit for this game, more ways to utilize the semi-open areas the better.Been away lately but have been patiently waiting for some more leading up to this puppy and wow! Needless to say I'll be around more when this hits. <3
More replayability?? I wonder exactly how. Random item paths? Adaptive difficulty in more ways than the original? Looks so good.
Cow-head suits the game perfectly.
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Why Capcom Changed Ashley In Resident Evil 4
Directors Yasuhiro Ampo and Kazunori Kadoi provide more context on why and how it changed players' relationship with Ashley, both as protector and partner.www.gameinformer.com
The combat in the cabin looks way closer to The Evil Within than RE4.
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Why Capcom Changed Ashley In Resident Evil 4
Directors Yasuhiro Ampo and Kazunori Kadoi provide more context on why and how it changed players' relationship with Ashley, both as protector and partner.www.gameinformer.com
Having played a lot of RE4 lately I noticed this as well straight away. The headshot stun is fundamental to the games satisfying and methodical gameplay loop, it allows you to quite literally perfect a run. Not sure if this sense of randomness is bad hit detection or by design, I'm near positive it's the latter however. Granted RE4 is going nowhere and is in the best state it's ever been in, so I'm open to something different. Though outside of basic modernization, I'm not so sure the gameplay will top the original based on what I saw, it may just be great in its own right though. There is a sense of satisfaction in RE4 that nothing has quite topped since, very unique title.The combat in the cabin looks way closer to The Evil Within than RE4.
I'll be honest the footage doesn't seem to present anything that's superior to the original RE4.
The hit reactions and animations in particular... He landed two headshots on two different enemies and they barely flinched.
Black crush and contrast seems like it's still a big problem as well.
After the last video I promised myself I'd go dark, but it being at like 15fps I wanted to see some smooth gameplay. Peeked for 30 seconds and this looks much better, very nice. Going to update as always whatever info releases, but going to avoid major videos from here on out. We're so close!
More extended footage from what GI have already shown us. It's really starting to look incredible.
Yeah, I think this particular video is a proper and safe watch.After the last video I promised myself I'd go dark, but it being at like 15fps I wanted to see some smooth gameplay. Peeked for 30 seconds and this looks much better, very nice. Going to update as always whatever info releases, but going to avoid major videos from here on out. We're so close!
Yes! Imagine if REmake had that! Eyesore!P.S. you weren't wrong about the yellow marker paint, the more I see the more it sticks out in an otherwise detailed and immersive atmosphere.
Personally, the darkest sections of RE4 original were my favorite. I'm glad the remake is as dark as it is. Looks incredible on my LG C2.Atmospheric and excellent, but...
Once again, it's too dark.![]()