I feel that I want to speak only about Chris this time.
Best: Resident Evil Village.
I like how Chris' design in this game is a combination of all his images throughout the entire history of the series.
First of all, Chris has realistic body proportions thanks to photogrammetry. During the MT Framework era, for example, the characters were "molded" by hand, so they looked like that "Big Floppa" cat, because they had too small heads, too long legs, and so on.
Secondly, the designers managed to convey Chris' face from previous games, while maintaining a sense of realism. He still has Geordie Dandy's traits in some angles, but for me this is even an advantage, because Geordie Dandy for me has always had those Chris Redfield's traits that can be used when editing a face.
I should probably thank the game's art director, Tomonori Takano, who held the same position during the development of Resident Evil 6 and who was the character designer of Resident Evil 5. In these games, the characters are very well detailed and had a lot of interesting "clues" that spoke about their personalities. For example, Sheva's tattoo in Swahili. And I'm glad that Resident Evil Village is no exception and shows such cool details as Moreau's tattoos and Alcina's peeling makeup.
And the third, but not the last by preference, is the fact that Chris has returned his blue eye color from the classic games. It was a great gift for me, which became even better thanks to the reference to the first game in the form of a small scene with smoking. It was really cool.
Speaking about Chris' character, not the design, I also have no complaints. I really like how he and his squad work like real professionals, so you can feel the contrast while playing as Ethan.
But I also like how the game acknowledges the importance of military intelligence. Even if you have saved the world several times, it does not mean that you are ready to face any pathogen. Of course, Chris has high survival skills, so there is a possibility that he can instantly get into a difficult situation and come out victorious, but he is not stupid to take risks in vain. Wells are never bottomless, so a bucket of luck can rise empty one day. Chris used to get into such situations because they were unexpected and could require urgent decisions, and I'm glad that Resident Evil Village showed us a different side of his life.
I'm also glad that the game shows how no intelligence guarantees you the absence of unforeseen situations. And Chris' personal mistakes add to his humanity and depth, but I strongly disagree with those who believe that Ethan's sacrifice was his fault. From the beginning to the end, it was always Ethan's choice.
Worst: Resident Evil Revelations.
To be honest, I can't give preference to the design from this game because of the quality of the graphics. I can understand why this is not entirely fair, but this is my experience.
Speaking of the character, Chris is monstrously two-dimensional in this game. Due to his strong focus on work, blindness to the social manifestations of other characters and unnecessary lines (for example, when the characters swim up to Queen Dido and, although the game gave us visual information by showing the name of the ship, Chris still says this name in one line without a single reason at all), it seems that he is just not a very smart person. He resembles Arnold Schwarzenegger, if you drain all the soul and charm out of him, leaving a typical action hero.