How would you split the entries into eras? I was searching for this in internet and ı found this on reddit after searching:
" Iwao/Saga Era (1995-1996) - RE1 and the failed RE 1.5 game. S.T.A.R.S., Umbrella, Raccoon City, t-Virus, etc. All decided on here. RE1's story was made by Kenichi Iwao and Yasuyuki Saga. The former came up with a backstory for what became 1.5, but having left Capcom Kamiya had to write the script.
Sugimura Era (1997-2004) -- Resident Evil opens itself up as a literal take on Metroidvania, with most games in this era being written by Noboru Sugimura or based on his notes (RE2, CV, GS1, RE0, GS4, the various RE4 prototypes and some other cancelled games. RE3 and the Outbreaks meanwhile heavily used Sugimura's existing story ideas). There's also a lot of radio plays and a couple novels written or overseen by Sugimura and his Flagship company. As said, this was Metroidvania in a literal step. We get sinister castles, nobles obsessed with world domination, mountain cults and the like on one hand, and mega-corporations genetically engineering mass-produced weapons on the other hand. Umbrella in this era is at its peak evil - Sugimura introduces the concentration camps, global human trafficking rings, Nazi symbolism, etc. while a vague idea of eugenics Satou had is ramped up to plans to create a race of superhumans to replace mankind. In the Sugimura Era, the script for most games is created *first* with the art designers working with the writer and overseen by the director.
Suga Era (2005-2014) -- With the death of Sugimura and collapse of Flagship, Capcom is left with no dedicated series writer to mastermind the series. RE5 is created by just copying Sugimura's ideas for RE4 that Mikami threw out, then adding in elements from Blackhawk Down to make it a gritty thriller. This era sees heavily political elements brought in (usually in the background) as the series moves towards the War on Terror, massive political and corporate corruption, etc. There's no single writer in this era, as they can't seem to replace Sugimura. Instead there's Shoutarou Suga, Dai Satou and Yasuhiro Seto. Suga does the first two movies, RE6 and Operation Javier, which interconnect either by virtue of Suga doing them or an actual attempted story arc. Satou tackles the Revelations games, while Seto meanwhile tackles the Chronicles games as a whole.
Sato/Seto Era (2015-now) - The current era we live in following the death of Suga. At this point, development has changed once again so now the designers are in charge, with the story created to connect the designers' ideas together. Seto and Morimasa Sato come up with a general story and write down their notes for what happens, and then an English native will be hired on to turn it into convincing dialogue. This era so far is like a "Greatest Hits" release. RE7 takes some heavy ideas from RE1 (including stuff that never made it into the game like the swamp and the third "mansion"). RE2make and RE3make are basically the Chronicles re-tellings all over again. RE8 is looking heavily into the Sugimura era with its gothic style and "evil nobles are after us" idea. "
This was said by forerunner in the past, the bureaucrat of re wiki. It doesnt mention haruo murata though. Who seems to do work as a writer on outbreak games, re4 separate ways, umbrella chronicles and re5. He also seems to help suga along with seto during darkside chronicles. It's unknown what happened to him after that.
How would you split the entries into groups?
" Iwao/Saga Era (1995-1996) - RE1 and the failed RE 1.5 game. S.T.A.R.S., Umbrella, Raccoon City, t-Virus, etc. All decided on here. RE1's story was made by Kenichi Iwao and Yasuyuki Saga. The former came up with a backstory for what became 1.5, but having left Capcom Kamiya had to write the script.
Sugimura Era (1997-2004) -- Resident Evil opens itself up as a literal take on Metroidvania, with most games in this era being written by Noboru Sugimura or based on his notes (RE2, CV, GS1, RE0, GS4, the various RE4 prototypes and some other cancelled games. RE3 and the Outbreaks meanwhile heavily used Sugimura's existing story ideas). There's also a lot of radio plays and a couple novels written or overseen by Sugimura and his Flagship company. As said, this was Metroidvania in a literal step. We get sinister castles, nobles obsessed with world domination, mountain cults and the like on one hand, and mega-corporations genetically engineering mass-produced weapons on the other hand. Umbrella in this era is at its peak evil - Sugimura introduces the concentration camps, global human trafficking rings, Nazi symbolism, etc. while a vague idea of eugenics Satou had is ramped up to plans to create a race of superhumans to replace mankind. In the Sugimura Era, the script for most games is created *first* with the art designers working with the writer and overseen by the director.
Suga Era (2005-2014) -- With the death of Sugimura and collapse of Flagship, Capcom is left with no dedicated series writer to mastermind the series. RE5 is created by just copying Sugimura's ideas for RE4 that Mikami threw out, then adding in elements from Blackhawk Down to make it a gritty thriller. This era sees heavily political elements brought in (usually in the background) as the series moves towards the War on Terror, massive political and corporate corruption, etc. There's no single writer in this era, as they can't seem to replace Sugimura. Instead there's Shoutarou Suga, Dai Satou and Yasuhiro Seto. Suga does the first two movies, RE6 and Operation Javier, which interconnect either by virtue of Suga doing them or an actual attempted story arc. Satou tackles the Revelations games, while Seto meanwhile tackles the Chronicles games as a whole.
Sato/Seto Era (2015-now) - The current era we live in following the death of Suga. At this point, development has changed once again so now the designers are in charge, with the story created to connect the designers' ideas together. Seto and Morimasa Sato come up with a general story and write down their notes for what happens, and then an English native will be hired on to turn it into convincing dialogue. This era so far is like a "Greatest Hits" release. RE7 takes some heavy ideas from RE1 (including stuff that never made it into the game like the swamp and the third "mansion"). RE2make and RE3make are basically the Chronicles re-tellings all over again. RE8 is looking heavily into the Sugimura era with its gothic style and "evil nobles are after us" idea. "
This was said by forerunner in the past, the bureaucrat of re wiki. It doesnt mention haruo murata though. Who seems to do work as a writer on outbreak games, re4 separate ways, umbrella chronicles and re5. He also seems to help suga along with seto during darkside chronicles. It's unknown what happened to him after that.
How would you split the entries into groups?