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RE:1 Directors Cut of Remake

Did anyone wish for director's cut version of remake? I see people complaining about reimaginings but they have pretty much no issues for remake.

But anyway; what would you like to see if a director's cut version for remake existed?
 
I think a lot of fans felt that Capcom cheated them out of a great game, after a splendid second remake. The momentum should have continued.

The same thing kind of occurred with RE7. They had the right approach to the ball, then just fumbled it for some reason with Village.
 
I think a lot of fans felt that Capcom cheated them out of a great game, after a splendid second remake. The momentum should have continued.

The same thing kind of occurred with RE7. They had the right approach to the ball, then just fumbled it for some reason with Village.
Honestly ı dont think re2 2019 is that good. I find it quite messy. I understand why many would prefer remake over reimaginings but ı still dont like any of them that much.

As for re7 and revillage, ı feel like they look and play quite samey. I still dont like them that much though, they feel step down from re6 in many ways.

But anyway, this thread is about remake director's cut and this is what ı would add:

Infinite ammo unlockable for all weapons.

Having all weapons available in item box as unlockables when you start the game.

Barry's " This! " being an unlockable with infinite ammo.

Automatic weapons from re1 pc version being unlockables.

No parallel scenarios, they would connect to each other just like in re2 and re6.

No chris and jill getting captured and locked in lab.

Arrange mode.

No option for barry and rebecca getting killed.

More lisa trevor, she would be utilized more and stalk you more.

Roger craig smith, patricia ja lee, jamieson k. price, riva di paola and richard waugh voicing the characters. The voice acting for remake is quite dull.

The game showing wesker injecting himself with birkin's gift, ı know this happens in umbrella chronicles but still.
 
That's asking for a lot, essentially coming from Capcom.

I honestly have to question why the RE3 remake we got even received the go-ahead.

Very much considered to be a cash grab and so different, I don't really think calling it a remake does it any justice. Of course, after RE4 changed the games afterwards into third person, I knew Capcom wouldn't re-use fixed camera angles again. So I hope fans didn't get their hopes up in 2015 with the whole, "We do it!" thing. But I also have to ask why they're certain that RE4 won't be met with a similar fate. After all, Capcom are known to cut content and alter things. But hopefully, Capcom has accepted the hate, and they will see that by them messing up RE4, that disasterous move would be met with backlash, and perhaps with the likes they have never had before. So tread carefully, Capcom!
 
Not really, no. I'd rather a whole new game, film, series, or all three focused on the years between the founding of Umbrella leading up to the Mansion Incident. This is what I felt remake should have been, a focus on new elements like Lisa Trevor and not already established ones. The original game didn't need an alternate version.
 
I never did wish for a Director's Cut of RE1 Remake and some of the things you mention are very interesting concepts (especially a brief even in the dark scene of Wesker injecting himself with his virus), but there were a few things I did wish that the re-release could have done, like an option to turn off "One Dangerous Zombie".
 
I think many will agree to rewrite history so that, among other things, Resident Evil 6 never came out the way it came out. That's what you want, right?
 
I think a Director's Cut Remake would be great. Any reason to play through it again is welcome.

I enjoyed Remake because it gave me a hit of nostalgia while also feeling like I was playing something new. That is what I always want from any remake, I want it to trigger memories from the original game combined with the experience of playing a new game. If I want a pure original experience I can play the original. My experiences with RE2 and RE3 originals and remakes were similar, I felt RE2 was great and RE3 was similarly good but short, which is how I feel about their remakes too.
 
I think many will agree to rewrite history so that, among other things, Resident Evil 6 never came out the way it came out. That's what you want, right?
Well, RE6 was the last game about Neo-Umbrella. That felt more representative of RE than what 7 and 8 focused on. Although of course, Capcom doesn't really have to follow any certain rules.

Something else Capcom will never bring up again, by the way.
 
Well, RE6 was the last game about Neo-Umbrella. That felt more representative of RE than what 7 and 8 focused on.
It was the first game about Neo-Umbrella as well. Because this is a criminal syndicate, the intents and purposes of which were not connected with the organization founded by Spencer and his colleagues. Just like Carla herself and her agenda had nothing to do with the ideas of Umbrella's doctrine in any shape or form.

Biohazard 6 was a game about The Family in the first place, and Neo-Umbrella was a faction of this shadowy organization that was established to conflict with Simmons and destroy the world, because Carla herself wanted it.

This plot and these organizations are relevant to the series just as much as The Connections, which was founded by Spencer's right-hand man, and Miranda's cult, which inspired Spencer. These organizations don't need to be called Another Neo-Umbrella or Umbrella's Forerunner to become more important than they already are.

And yet in BIO7 and Village there is an actual Umbrella, which, under the leadership of Wesker or his impostor, continues to build Spencer's dream of the evolution of the human species and utopian order. Does this not represent a series for you?

And what about those item boxes, electrocardiography, resources for saving progress and other countless nuances that make BIO7 and the game after it related to the series thematically and mechanically?

BIO6 is different from these games because the developers did homage to the incident in Raccoon City. That's why the game had a zombie apocalypse theme. It's cool, but other titles don't have to revolve around this theme, like the whole series. You yourself complain that developers don't stop milking Raccoon City, but why should they stop doing it if you yourself need Zombies and "Raccoon City" to "feel" the connection?

Something else Capcom will never bring up again, by the way.
Because it has already been done. Glenn Arias assimilated Neo-Umbrella and was defeated. I don't really know what other conclusion anyone needs, since this syndicate was merely a tool for Carla. It's not that important without her, and Carla's story was concluded in BIO6 itself. This is as strange as asking for the development of the cult of Chernobog after Miranda's death.
 
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