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RE9 Apparently, all the RE9 leaks were BS...

Someone who spreads rumors telling everyone that someone else's rumors are fake. Good one!

Sounds like a classic Coke vs. Pepsi competition.

I do agree that the main characters are getting old and boring though, the problem with Capcom is they have struggled to create good new ones in recent years!
 
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I'm praying to some higher force that RE9 isn't going to be anything like 7 or 8 is. Because if it is going to turn out to be the case, I'm essentially going to be done with RE for good. It really has gotten to that point for me, but no doubt many fans are just as fed up by now.

Not too long ago, I was on GameFAQs. I think I googled the term, "Why RE4 is overrated". Then I came across this thread. One or two such topics on the site caught my attention.

In one of them, this Edward-something or other user was being ridiculed. This is quite common on that board, you will find. But the guy basically said stuff about how vampires and floating dolls makes RE look dumb, and how the franchise was effectively dead because of the stupid direction it had gone in for years. Because it's kind of implying it should be Silent Hill-esque supernatural, or fantasy. Then they just posted all this crap to make him out to be a moron.

One person said Alexia throwing blood that ignites is stupid, or how James singing with leeches is daft. Things like that, to try to defend the silliness of it all. As if they were driving home the point that RE has been that way since the beginning. When of course, we know otherwise. Right? But they persisted in bashing the dude.

And it's kind of the reason I threw in the towel as well. Because I too took a dig at the direction of RE, and just the horror genre as a whole, because of these bland 'found footage' type games and action oriented shooters, that I feel are just the same thing recycled from before. But I found the forums were like sitting in a bar, where you are the last guy inside with one other person there, and the manager is like hurrying you up despite you having so much to say. Or the sheepfold just had some snide commentary that made me feel chatting about the glory days was gonna get me nowhere fast. So it felt like a non starter in many ways.

An example being was when I pointed out how the Netflix series was bizarre, due to the casting of Lance Reddick. Tremendously talented. But Wesker? It just felt like the most hokey Wesker (or Weskers) there is to date. And then in that crappy movie reboot, Jill was like Spanish now or whatever, which was pretty ridiculous. And Leon was Indian. I couldn't make sense of that at all. But the milking tactics was getting to be overkill. Because like I said, the revisitations to Raccoon City has me scratching my head.

Now with trash like X and Discord exceeding the standard forum, I decided at the end of 2024, that's it. I've realized there's little to be gained from going on forums to rabbit on about it repeatedly. And few members even reply. So I just felt like it was a colossal waste of energy, giving all the other personal shite going on in my life.
 

Yama

Owner
1996...
Someone who spreads rumors telling everyone that someone else's rumors are fake. Good one!

Sounds like a classic Coke vs. Pepsi competition.

I do agree that the main characters are getting old and boring though, the problem with Capcom is they have struggled to create good new ones in recent years!
And when they do they one shot them, so what's the point. Alex Wesker could have been the future, instead of a quick interlude.
 
I'm not putting any faith into the leaks other than logical speculation that it is going to be a bigger possibly open world style game. That it is not about the Winters story, as it was stated by Capcom that the Shadows of Rose DLC concluded the Winters family saga, so it's not about that. I also hope to see Blue Umbrella involved in a big way.

I'd like to see a game that retains the exploration and puzzle type gameplay of RE7, but with a 3rd person camera option and more of a connection to the Resident Evil of the past.
 
Yesterday, I seen news about another movie reboot. And it's like, oh my God. How many times does Capcom have to return to 1998, specifically?

Any rehashing, I will just ignore in my head. I only want to concentrate on RE9 moving forward. As this is getting to be so boring.
 
Yesterday, I seen news about another movie reboot. And it's like, oh my God. How many times does Capcom have to return to 1998, specifically?

Any rehashing, I will just ignore in my head. I only want to concentrate on RE9 moving forward. As this is getting to be so boring.
I never take any of the movies or tv shows seriously, I'm only interested in the games.
 
I'd like to see a game that retains the exploration and puzzle type gameplay of RE7, but with a 3rd person camera option and more of a connection to the Resident Evil of the past.

Anyone played Daymare 1998? I bring it up because I just started another playthrough. It is miles better than RE7 and hits most of those "Biohazard" check boxes (special forces protagonist, puzzles, authentic lab leak storyline). It is slow in some parts and does get perhaps a tad on the linear side and could have used a more comprehensive exploration system and the enemy variety leaves something to be desired, but it gets everything else fairly spot on!
 
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I played a bit of it, and it's hard. Definitely not a game where you can be wasting ammo. But it does feel like the RE of old.

I kind of wish RE games could be about zombies again. I don't think it feels right when there's black dragons and puppet people and so on, in a universe that began about a corporation aiming to go manufacturing bioweapons. It just looks awfully daft.

It's important to have new characters too. I feel the regular ragtag group, being so OP, eliminates the tension to an extent. This is why I prefer Silent Hill type games, because they always deliver on creepiness. And RE used to have that, until it became too action oriented.
 
It's important to have new characters too. I feel the regular ragtag group, being so OP, eliminates the tension to an extent. This is why I prefer Silent Hill type games, because they always deliver on creepiness. And RE used to have that, until it became too action oriented.
One thing that differentiates Silent Hill from Biohazard (aside from the occult/religious horror themes as opposed to science fiction horror themes) is that Biohazard traditionally has special forces/police trained protagonists as opposed to everyman protagonists (a Silent Hill staple).

One of the things Mikami got right starting with the first Biohazard game. Iwao actually wanted everyday average Joe protagonists akin to Alone in the Dark / Silent Hill but Mikami insisted they be some kind of special forces team. It was a good call and a good compromise, because they feel like authentic special forces who are proficient with survival tactics but they also feel vulnerable and exposed at the same time.

Making them feel OP in later titles was a failure in Capcom's part. Leon can SORT OF get away with it in RE4 because the suspenseful gameplay remains intact but every game afterward was a sharp downward trajectory.
 
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I think it's funny how RE6 gets hate, yet it's the only post 2005 game that feels like RE, because of the zombies. At least for a few scenarios.

I think the games now have WWE levels of corny writing, and it's kind of dumb seeing where it has ended up.

The voice actors are at least talented. Like the guy who plays Duke. He does voice work for the LTRE YouTube channel. I just find the idea of buying guns has, among other things, ruined RE.

To me, horror is the isolation. Finding stuff. Making every bullet matter. Etc. But RE4 just shits on that when you have to find money to become like Rambo. Not that I don't generally enjoy what RE4, 5 and 6 provides. But RE4 just feels overrated as a "horror" game. That was when it became rather arcade-esque.
 
To me, horror is the isolation. Finding stuff. Making every bullet matter. Etc.
To be fair, I never had a problem finding ammunition in the older games (except playing as Chris in BIO 1 first time waaaay back at the start of the game). Common sense just dictacted to not go around wasting ammo and look through every nook and cranny and sure enough the game provided adequate resources. Strangely enough I ran into more ammo scarcity issues in the post-RE6 games, especially on the harder difficulties, so I have a hunch people may have a nostalgia for something that could be illusional to a degree.
 
I just find the concept of someone having a shop in the midst of a place like that to be silly. The whole thing with the parasites I didn't mind, but a big game about the end of Umbrella should have taken place first. So once all of that was put to the side, new storylines could be pitched.

RE4 really was the first "death" of the franchise. RE6 really killed it. 7 brought it back. But 8 had me feeling disgust.

I know they can rebound from a few bad eggs, but what future can RE have when it's always aimed at the likes of Jill, Chris, Leon, etc, each time?
 
To me, horror is the isolation. Finding stuff. Making every bullet matter. Etc. But RE4 just shits on that when you have to find money to become like Rambo. Not that I don't generally enjoy what RE4, 5 and 6 provides. But RE4 just feels overrated as a "horror" game. That was when it became rather arcade-esque.

You can still find weapons and weapon mods scattered around the game but there is also a shop, mainly for upgrades. When I played the original RE2 in Leon's campaign I enjoyed finding the few weapon mods that were available and wanted more to upgrade and the later games do that. The shops in RE4 and RE8 are great in my opinion. Weapon upgrades and mods are a great part of modern Resident Evil, just as long as you feel challenged and the upgrades actually matter. So playing on the right difficulty for you can make a big difference.

I recently finished Madhouse difficulty in RE7 for the first time, and it was the most tension and isolation I have ever felt in an RE game. It was an amazing experience.

RE4 really was the first "death" of the franchise. RE6 really killed it. 7 brought it back. But 8 had me feeling disgust.
Different people like different things. There has been no death of the franchise
 
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I personally prefer modifications over dropping points on upgrades with a merchant. It just seems more grounded and realistic to me, especially as someone who was into firearms and ballistic charts when I was younger (until I was old enough to know better, lol).

I'd personally prefer more weapon realism as in fine-tuning weapons with mods and various types of ammunition you can craft/find for certain types of enemies (armor piercing for armored targets and hollow point +p for fleshly targets, etc).

It may be asking for a lot but it's just a personal preference of mine.
 
Different people like different things. There has been no death of the franchise
Well, the series is technically alive and well and still making good money, but inconsistency is not good for any series as fans expect certain things and does lead to arguments and contradictions among the fanbase, and no developer should laugh at fan infighting as they continuously find new ways to change the franchise and "grab new fans" while pissing off the old ones.

Moving ahead, I hope the developers find a good formula and stick with it from here on out and only make the bare minimum changes with each new game.

Consistency is best. I don't like Call of Duty games that much but at least they have a consistent formula and continue to get good sales, I hope BIO achieves something similar starting with the next game in the franchise, as survival horror games.

This actually all started even way back in 1998 when RE2 was released, I remember even then there was some scuffle over which game was better RE1 or RE2, and it has just gotten worse over the years.

I only found many years later that I enjoyed RE1 better than RE2 because they lost a key developer who contributed enormously to RE1 story, game mechanics, writing, monsters, characters, and atmosphere: Kenichi Iwao.

Don't get me wrong here, I loved RE2 when it was released, writer Sugimura and director Kamiya did a great job and there was a lot of solid content packed into a 2 disk game, but I never it had the magic of the first game. I was able to enjoy it for what it was though.

My point here is that they should make an attempt at least of keeping the same developers involved with subsequent titles, and keep the magic flow going with each new iteration like with what From Software and Bethesda does with their games. I'm not a fanboy of those developers by any means but at LEAST they keep the fundamentals intact with each new iteration.

Sorry about the long boring rant, lol, just something I kinda picked up on over the years. I've been gaming for too long I think. XD
 
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I personally prefer modifications over dropping points on upgrades with a merchant. It just seems more grounded and realistic to me
That's fair, I like both and in most cases you still have to find the weapon. I just think that the addition of a merchant to RE games hasn't ruined anything and has made upgrading weapons a bigger part of the game. I thoroughly enjoy hunting around for treasures and working towards maxing out my favourite gun.

Well, the series is technically alive and well and still making good money, but inconsistency is not good for any series as fans expect certain things and does lead to arguments and contradictions among the fanbase, and no developer should laugh at fan infighting as they continuously find new ways to change the franchise and "grab new fans" while pissing off the old ones.
A game series that has been running for nearly 30 years is going to have some changes along the way, the devs need to try new things and some will like those changes and others won't. The series has had it's highs and lows for me too. For me the low point was RE6 and then my hope for the future was restored with RE7 / REmake2 and the return of classic gameplay elements in full 3D. But I still respect that there are people who really like RE6 and I don't want to take away from their memories. Not to say that you can't criticise a game but sometimes in fan communities the negativity can go too far particularly from certain members.
 
This may sound funny, but RE6 to me feels more like RE than 4 and 5. It has the same gameplay and all, but RE feels strange without zombies, and Leon's scenario is the highlight of the game. It concerns the new 'C' virus, but in general, is like 4 and 5.

And at least you can run and shoot. Not being able to move in 4 and 5 felt restrictive.

I think Revelations 2 though, again funnily enough, is one of the better third person RE experiences. I like the story.
 
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