Then why did you bring up this discussion?I'm not bothered by technology btw.
I see full sense in changing the design of the labs to a more modern futurism, because the face of the series has not stopped changing since the days of the old games. Raccoon City is bigger than it used to be, and Umbrella is capable of more than a small-town hospital and old CRT monitors.
If you compare the remakes to The Umbrella Chronicles, The Umbrella Chronicles just added these new technologies without changing the old setting, which for me personally broke the suspension of disbelief.
I didn't say anything like that.I dont see how chris' appearance in re7 is related to re6.
You want a story, but the story is part of the game, not the whole game. It happens that some elements of the series conflict with each other. For example, you can no longer make a horror game with old characters. You also can't do direct sequels if you want to create a mystery. It's a complex process, and things like plot, gameplay, tone, and so on don't exist in separate vacuums.When ı want a story; ı prefer it to be connected to canon re lore while following up from past re events.
Any person evaluates the game through the prism of their personal preferences, paying attention to things that may be important to them, but may not be important to others. It would be a big mistake to say that every game can be evaluated objectively, so what we are discussing now is the opinions of two different people who like different things.It didnt bother me personally;
As I said, Resident Evil 6 and Resident Evil 7 are different games that are designed differently, have different goals and accents. It is impossible to decide which game is better, because trying to solve it is a logical error in itself. You can only decide which game you like best based on your preferences.