Yes!! This was the thumbnail I finally decided on after my initial thumbnail was too plain for my liking (it only had Chris and Leon).
I got the inspiration for this design from this wallpaper:
Wallpaper of RE6 Wallpaper for fans of Resident evil 6.
www.fanpop.com
And yes, Ada's avatar is purposely faded to mirror her role in the game, working in the shadows for the most part.
And for the YouTube comment I have yet to respond to, I'll address it here for you, buddy:
1st
"I'm glad you enjoy the game. I think it's really underrated and didnt deserve the unnecessary amount of hate at all. Some criticism is fine but from the time ı've spent lurking on re community, ı've always thought the criticisms were exaggerated from what ı've seen."
After finishing the game on all of the campaigns at least once, I'm inclined to agree with this. A great deal of effort definitely went into the game and I commend Capcom for trying to make the game diverse with a lot of options. I do feel not enough praise is given to what good it does.
2nd
"I dont mind the changes for the most part, ı think the game improves from previous entries' gameplay formula very well. I also think it makes sense for the game to be the way it is from a story perspective and it felt like a great progression from past entries."
On this one the only real objection I have is the cover system, its execution and way it works was very wonky to me. It makes sense from a story perspective with the gun wielding J'avo's though. Also agree that it's definitely a natural and terrifying progression. The C-Virus is one of the most terrifying viral agents in the series and Carla comes close to succeeding.
3d
"I agree that the tutorial level could have been better to explain the game's mechanics more properly. I think they should have made separate tutorial levels in a more similar fashion to outbreak file 2's tutorial level which is designed separately for all characters. While re6's prelude level only has leon playable. ( Re6 is directed by eiichiro sasaki who previously directed outbreak games. )
Definitely agree here, especially since there are some unique mechanics that aren't explicitly explained. Like how to draw Leon's 2nd handgun (though very simple this one), or how you can charge Jake's melee meter by holding certain buttons.
4th
"And ı definitely know which part you're talking about. That small door opening part in jake chapter 2 is annoying so ı agree with that. For the most part; at the ones where you need to repeatedly press buttons / shake sticks, breakout skill, which makes those qte types easier to perform, works but there are a few where the skill doesnt work for some reason. I also wished ustanak was utilized more properly at that chapter, instead the drill weapon is only used as an instant kill section. It should have been a more proper boss fight instead of simply evading. Regardless ı still enjoy his sections and ı think the game's annoying parts are very few. I still find the game more enjoyable to play than other ones."
Oh yeah that damn Mine section lol.
I actually didn't mind Ustanak's section being designed that way, since he is fought more directly before Jake and Sherry meet the BSAA, and then he is fought directly in China after meeting Leon and Helena. This game is all about variety.
5th
"I understand why you would find it difficult, even more so due to the reason that you seem to start at a harder difficulty, but ı dont remember having much problems when ı 1st started it. It might be that ı stayed in easiest difficulty for a while due to it being my 1st re game in the past until ı slowly moved my way to the top. I think the game was challenging to me as well when ı 1st replayed the campaigns on normal difficulty followed by other difficulties. Eventually ı adapted to the game and now the game is very easy to me for the most part. I really know the game like the back of my hand and can perform counters on a very constant basis. And the game is very different from re4 and re5, especially the latter which is too similar to re4. Not a bad thing but it just feels like re6 is more unique with its changes and new additions compared to re5 which doesnt improve from re4 enough imo."
That might have been a way for the game to not be so frustrating in some ways, to start on a more modest difficulty. But that was a case of clearly underestimating it lol. Agree also on the changes. So many new mechanics changes it significantly from RE5. It ups the feeling of being in control and being an absolute badass though it does hurt the scare factor a bit.
6th
"It has a lot of content and depth to it from both gameplay and story perspective and ı really wished the game wasnt described with statements like " bloated " by some. I just think people do disservice to the amount of effort put into the game. I feel that the game's reception is why ı find the new entries starting with re7 lacking since it feels like they are pleasing the crowd who complained about re6. I still havent played revillage cause it looks very similar to re7 in terms of how it plays and feels ( And ı still dont really have the interest. ) but ı find re7 and re engine reimaginings a massive step down from re6 in many ways. ( And in regards to re engine reimaginings, ı dont think they are as good as og re2 and re3 either. )"
This is a good way to counter that "bloated" line of criticism. It does have a lot going on in the game, but this is by design since the game's events take place over a lengthy time period so it makes sense a lot of things can and do happen. Especially with the bio terror attacks not only not being confined to small areas but happening in 3 continents over a 6 month period. I definitely agree that RE6 deserves some appreciation for trying and for its effort and presentation. For all the bitching that we the fan base do with Capcom and how they do fail at giving the fans what they want RE6 is a rare case where Capcom did try and please everyone and set certain styles into each campaign. It would be nice if we show a little more appreciation for the good and hard work and attention to detail Capcom does put into these projects.
I still haven't played RE7 (I have it thanks to the PS Plus Collection) or Village (not even bought yet), but I'll take my time to get to those. 1st person just isn't my style. And I have no complaints over the RE Engine, it's beautiful and really adds to the visuals that make RE 2 Remake and RE3 Remake great to look at. Though, how they took liberties with the canon and lore is a different topic...
And for another question from a follow up comment:
"Curious but did you enjoy the remaining chapters of ada's campaign? Also how would you rank the campaigns from most to least favourite? I personally love them all but my number 1 favourite is ada's campaign. I think ı enjoyed playing as her more than others."
I absolutely did enjoy what was left of Ada's campaign. The section when you're on the ship while the mutated Carla spreads her influence all over and gets to the point where her face pops up in that white goo is unsettling to say the least and seeing her reaction at the end destroying Carla's lab was a really great cap on her story in this game. Since she's normally cold with the demeanor to boot it's really telling and a defining moment when she shows emotion. It's like even that was grotesque and disturbing enough for it to get under her skin. I remember a long time ago when I 1st say the video by GCN where they dismissed that scene using a sexist terminology by saying Ada was acting like she was on her period and saying she shouldn't be showing emotion. If I sinned their videos too, I would have eviscerated that one.
Now of all the campaigns which was my most and least favorite is a surprisingly tough choice. I expected Chris and Pier's campaign to take the least favorite, and sure the cover system is one of a few negatives that I have with the game and it's mostly present in this campaign, however, this campaign has one of my favorite sections in the game which is the part dedicated to the Iluzja. Its slow build as you hunt it is terrifying enough but the added bonus is Chris' character throughout the whole section as his obsession with revenge against 'Ada' results in his new team also being slaughtered. The emotion that Roger Craig Smith (Chris' voice actor) brings to the character to showcase his flaws and his humanity as a whole is the main reason of why I dislike Capcom's redesign of Chris in 7, because the voice actor changed. So for that and other things that I enjoyed throughout this campaign, I'll say Chris and Pier's were my favorite of the 4.
Ada's section I thought was great, too. And with her emotional cap at the end of the campaign no less! Her going it solo and the gameplay being sort of a mix of action horror and survival horror along with the puzzles made it stand out more than the other 3, so this one will be the 2nd one I enjoyed above the others.
The campaign that I would rank 3rd after thinking it over, I'll give to Jake and Sherry's campaign but I almost did give it to Leon's. I honestly liked all of them, but reason I give Jake's campaign the points here over Leon's is I liked how Jake actually goes through some characterization and growth over the course of the game that Sherry as a supporting character contributes to, which both GCN and Dartigan if I recall correctly ignore (no shock there). Leon's campaign is great also, atmosphere is amazing, the tragedy in the background is evident, and the monsters you encounter are also terrifying and nightmare inducing. I just like Jake's a little more.
So my ranking from favorite to least favorite would be:
Chris / Piers, Ada, Jake / Sherry, and then Leon / Helena.
These are of course opinions and I may change some in the future lol.
Definitely need some more time to let this game sit with me, play on No Hope, do some exploring, do some reading, etc.