So ı want to talk about rocket launcher types.
My favourite version is the 4 shot rocket launcher from re1 and re3. In the latter, there's even a way to obtain one without having to unlock infinite version. I also like how in those games, it only takes one space in inventory.
A close 2nd favourite would be rpg ones which are featured from re4 and onwards all the way up to re6 and rerev2. After that, it's never featured again in a re game.
In re4 and re5, an infinite version can be acquired but in former, it takes a lot of space. I kinda prefer the latter even more so due to the fact that it's not a separate weapon and it only requires the game to be beaten under specific time limit which can be done in any difficulty.
Re4 also has a special one which features a rocket in red color. I think this is meant to emphasize ada's help for leon who wears red dress during her missions. Though ı wished this rocket launcher was also available as an infinite version, at least in ada's story. Bowgun is kinda clunky which takes a lot of space and its ammo takes even more unnecessary space.
It's also brought back in re6 for leon's campaign where ada leaves it to leon with a kiss mark on the rocket but an infinite version cant be unlocked unfortunately. Thankfully infinite ammo skills can be used for all weapons but ı wished an infinite rpg was also unlockable too. Chris also has it while wearing his ex costumes in mercenaries but he only has one while in re5, his safari outfit had multiple. I wished he had another rocket at least, ı would have liked to see reload animation in the game. Re5 featured one which can be performed during the battle with wesker.
Rerev games also feature this type with infinite versions but ı never tried it that much in rerev. I think ı tried it more in rerev2 iirc. It's alright.
Umbrella chronicles also has this weapon which is the most powerful weapon in the game along with the 4 shot rocket launcher as well as another one brought back. It's the only game in the series ( I might need correction so correct me if ı'm wrong on this part. ) which features multiple types of rocket launchers in one game. Though the inventory management makes it hard to enjoy the weapon variety since you can only bring one weapon with you before missions.
The stinger / bazooka type featured in a lot of games is boring for the most part. It either takes 2 space or is underwhelming. In re3 2020, it's incredibly irritating that the 4 shot rocket launcher is not the unlockable in the game, instead the one from re2 2019 is lazily brought back. Even more so due to the fact that carlos uses it in a cutscene ( Before discarding it for some reason, it doesnt appear in his inventory. It could have helped against hospital siege sequence immensely. ) and it's brought back in resistance but still not in the main game.
The worst one is without a doubt the infinite unlockable one in remake. It just looks stupid and behaves underwhelming. It cant even burn zombies to prevent them from turning into crimson heads. Why not make 4 shot rocket launcher unlockable instead of this?
Re0 also features an unlockable which is better than remake's unlockable but it's hard to enjoy it since it takes 2 spaces just like most weapons. Not to mention it's not that effective against mimicry marcuses since it cant burn them to death unlike grenade launcher loaded with flame rounds or molotovs. And compared to former, it's slower so using grenade launcher loaded with acid rounds or flame rounds would be more effective in the long run.
Re7 and revillage dont feature infinite rocket launchers or even rocket launchers in general as a way to finish bosses. Disappointing...