|

|
Name: Flamethrower |
|
Description: A weapon
that uses fuel and shoots out concentrated fire at the intended target.
This weapon can only be used for eight seconds before draining. It can also be used to open doors in the sewers. |
|
Ammo:
One time use only. |
| |
|

|
Name: Assault Shotgun
(Remake only) |
|
Description: An
extremely powerful gun with a high attack power. It has four loadable
shots and is more powerful than the standard Shot. |
|
Ammo:
Shotgun Shells |
| |
|

|
Name: Grenade
Launcher |
|
Description: Fires
three types of grenade rounds: explosive, acid and flame. Each has a
strength and weakness based upon the enemy. This launcher belonged to
Forest and is eventually recovered by Jill. |
|
Ammo:
Explosive rounds, Acid Rounds, Flame Rounds |
| |
|

|
Name: Self-defense
Handgun (Remake only) |
|
Description: Built to
be a one time use gun, it’s a small version of the Magnum. It only
contains one .22 caliber Magnum round. The gun should be used only in an
emergency. |
|
Ammo:
One time use only. |
| |
|

|
Name: Survival Knife |
|
Description: A weapon
that can be used infinitely, but it has low attack power and short
range. Chris’ knife is larger and more powerful than Jill’s. It can be
used to slash horizontally or vertically. |
|
Ammo:
n/a |
| |
|

|
Name: Shotgun |
|
Description: A
powerful weapon with a wide range shot. It can blow off specific zombie
body parts and can knock the more powerful enemies to the ground. This
gun is found hanging on a switch that holds a trap in the 1F of the
mansion. |
|
Ammo:
Shotgun Shells |
| |
|

|
Name: Handgun |
|
Description: A 9mm
Berretta that fires at a rate of 0.8 seconds per shot. It's low attack
power does not make it a choice weapon for larger enemies, though
sometimes it is capable of delivering a critical hit with the power of a
Magnum. |
|
Ammo:
Handgun Magazine |
| |
|

|
Name: Magnum Revolver |
|
Description: An
extremely powerful gun capable of damaging all enemies in its range and
usually destroys the body part it hits. It fires .357 magnum rounds, but
ammunition is scarce so use with moderation. |
|
Ammo:
Magnum Rounds |
| |
|

|
Name: Flash Grenade
(Remake only) |
|
Description: A
defense only weapon used by Chris. The flash grenade explodes 3-7
seconds after being planted and can also be detonated by shooting it. Chris
enjoys shoving these in zombies’ mouths before blowing them up. |
|
Ammo:
One time use only. |
| |
|

|
Name: Stun Gun
(Remake only) |
|
Description: A weapon
designed for self-defense. The stun gun is a high-voltage weapon that
can be used to fend off attacks. Most creatures will have it's health
cut down 75-90% from one shock. There is only one shock per battery
pack. |
|
Ammo:
One time use only. |
| |
|

|
Name: Dagger (Remake
only) |
|
Description: A sword
like knife used when being attacked by an enemy. Stab an enemy at close
range and their life will drop by 50%. If you stab the head and then
destroy it you can recover the knife for further use. It can also
be used to stun the Tyrant. |
|
Ammo:
One time use only. |
| |
|

|
Name: Barry’s .44
Magnum (Remake only) |
|
Description: Barry’s
prized possession, the .44 Magnum. It kills most
enemies in a single shot but there are only six shots and once used there
are no replacement clips. Can only be found in Jill’s game if you fulfill
certain requirements. |
|
Ammo:
Included ammo, no more. |
| |
|

|
Name: Mark 1 Rocket
Launcher |
|
Description: Heavy
weaponry capable of blowing up even the most large enemies. Brad drops
this from his helicopter during the second Tyrant fight. It can only
fire straight ahead and has only four shots. It is also an un-lockable
in the original mode, which gives it infinite ammo. |
|
Ammo:
Included ammo, no more. |