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Currently Browsing: Resident Evil

 

Name: Flamethrower
Description: A weapon that uses fuel and shoots out concentrated fire at the intended target. This weapon can only be used for eight seconds before draining. It can also be used to open doors in the sewers.
Ammo: One time use only.
 

Name: Assault Shotgun (Remake only)
Description: An extremely powerful gun with a high attack power. It has four loadable shots and is more powerful than the standard Shot.
Ammo: Shotgun Shells
 

Name: Grenade Launcher
Description: Fires three types of grenade rounds: explosive, acid and flame. Each has a strength and weakness based upon the enemy. This launcher belonged to Forest and is eventually recovered by Jill.
Ammo: Explosive rounds, Acid Rounds, Flame Rounds
 

Name: Self-defense Handgun (Remake only)
Description: Built to be a one time use gun, it’s a small version of the  Magnum. It only contains one .22 caliber Magnum round. The gun should be used only in an emergency.
Ammo: One time use only.
 

Name: Survival Knife
Description: A weapon that can be used infinitely, but it has low attack power and short range. Chris’ knife is larger and more powerful than Jill’s. It can be used to slash horizontally or vertically.
Ammo: n/a
 

Name: Shotgun
Description: A powerful weapon with a wide range shot. It can blow off specific zombie body parts and can knock the more powerful enemies to the ground. This gun is found hanging on a switch that holds a trap in the 1F of the mansion.
Ammo: Shotgun Shells
 

Name: Handgun
Description: A 9mm Berretta that fires at a rate of 0.8 seconds per shot. It's low attack power does not make it a choice weapon for larger enemies, though sometimes it is capable of delivering a critical hit with the power of a Magnum.
Ammo: Handgun Magazine
 

Name: Magnum Revolver
Description: An extremely powerful gun capable of damaging all enemies in its range and usually destroys the body part it hits. It fires .357 magnum rounds, but ammunition is scarce so use with moderation.
Ammo: Shotgun Shells
 

Name: Flash Grenade (Remake only)
Description: A defense only weapon used by Chris. The flash grenade explodes 3-7 seconds after being planted and can also be detonated by shooting it. Chris enjoys shoving these in zombies’ mouths before blowing them up.
Ammo: One time use only.
 

Name: Stun Gun (Remake only)
Description: A weapon designed for self-defense. The stun gun is a high-voltage weapon that can be used to fend off attacks. Most creatures will have it's health cut down 75-90% from one shock. There is only one shock per battery pack.
Ammo: One time use only.
 

Name: Dagger (Remake only)
Description: A sword like knife used when being attacked by an enemy. Stab an enemy at close range and their life will drop by 50%. If you stab the head and then destroy it you can recover the knife for further use. It can also be used to stun the Tyrant.
Ammo: One time use only.
 

Name: Barry’s .44 Magnum (Remake only)
Description: Barry’s prized possession, the .44 Magnum. It kills most enemies in a single shot but there are only six shots and once used there are no replacement clips. Can only be found in Jill’s game if you fulfill certain requirements.
Ammo: Included ammo, no more.
 

Name: Mark 1 Rocket Launcher
Description: Heavy weaponry capable of blowing up even the most large enemies. Brad drops this from his helicopter during the second Tyrant fight. It can only fire straight ahead and has only four shots. It is also an un-lockable in the original mode, which gives it infinite ammo.
Ammo: Included ammo, no more.