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Click above to view the exclusive TGS2008 "Making of Video."









Biohaze @ TGS
Written by: cvxfreak

I flew into Tokyo in October 2008 for the purpose of playing a demo of Biohazard 5 (among other things). The Tokyo Game Show (TGS) allows the gaming press and the Japanese public to demo various work-in-progress games. For a low price of ¥1000 or ¥1200 (press and public respectively), you have from 10:00AM until 5:00PM on October 9, 10, 11 and 12 to demo any game you line up for. Often, major figures in the game industry show up and make presentations, such as Nintendo's Satoru Iwata's unveiling of the Wii Remote back in TGS 2005, which had a dramatic effect on people's perceptions of how to properly play Biohazard 4.

The Biohazard 5 booth was Capcom's biggest at the show, surpassing the likes of Street Fighter IV and even Monster Hunter 3 (tri). In fact, Biohazard 5 was also playable at Microsoft's separate booth. On Sunday, which is open to the public, to play Biohazard 5 for Capcom's allotted 15 minutes, you were subjected to a wait of at least 90 minutes.

The Capcom booth itself was gigantic, with banners showing Chris, Sheva and the Biohazard 5 logo marking the top of the booth. Widescreen, HD monitors were spread at a few points across the walls showing videos of the first, shorter TGS trailer, as well as a 10 minute video on the game's development and the use of live actors for animation purposes.

The playable systems were out of view from the outside of the booth, so one had to line up on one side of the booth, away from the entrance. There were four possible lines: the 360 version in single player or co-op, and the PS3 version in single player or co-op. This meant that 90 people could play Biohazard 5 at once (not counting the Microsoft booth), 60 of them working together in co-op. The lines formed an L shape around the booth towards the entrance, and Capcom employees periodically closed the line off when no more people could enter the queue, making a wait beyond the quoted 90 minutes longer.

Once you were the first 15 in line, Capcom provided a necklace tag with a number on it to designate your position in line. There were 4 versions, depending on the console and play set up. I opted to go into the single player PlayStation 3 line because it was the first to open up when I arrived. The 360 lines were usually shorter otherwise.

Once you were able to enter the booth, you were first brought to a small standing theater, which showed the second, longer TGS trailer that contained the revelation regarding Jill. Then, an actress playing Sheva arrived, explaining players how to play the game in English, which the monitor screen translating it for Japanese patrons. Then a video explaining the two control schemes played, narrated by Josh, a BSAA member. Afterwards, people were finally shown to the appropriate booth, with a graphic display of the controls placed below the monitor for easy reference. I opted for classic Biohazard-style controls as a diehard Biohazard fan who will accept no substitutes.

The demo was bilingual in English and Japanese, unlike last year's Japanese-only Umbrella Chronicles demo; I opted for English, although Japanese would have been no problem for me. And then I chose the first of the two available areas, Shanty Town.

Once the demo began, I was playing as Chris, with Sheva close by. It took me about 30 seconds to feel right at home with the controls. The characters are moved with the traditional Biohazard scheme, with extra functionality thrown in with the partner dynamic. The circle button communicates to Sheva, for example.

The menu screen is a very interesting change from previous main Biohazard games. It seems evolved from the grid system and lack of action pausing from the Outbreak games, with the different buttons allowing you to manage items (like equipping weapons or using herbs) and move them around. It took some getting used to.

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