hit Japan in November 1998, quite a long time before the
North American release, but even before that launch, Capcom
had always intended for the Biohazard series to come to the
system. This was understandable, as the Saturn had received
a version of Biohazard as well.
was definitely a groundbreaking title in the series, being
the first to be developed for the post-32-bit generation of
systems and the first to be developed with a fully 3D
rendered engine, opposed to the PlayStation era's
pre-rendered backdrops. The game was to span 2 1GB
GD-ROMs, indicating increased length and content over the
previous games; Biohazard 2 was also a two-disc title, but
much of the content overlapped, so CODE: Veronica was
destined to be a meaty title.
In 1999, a few
screenshots were released, featuring Biohazard 2's heroine,
Claire Redfield. Unlike a certain later game in the series
whose protagonists were initially unable to be confirmed,
Claire Redfield was instantly recognizable due to her iconic
red vest, although her pants were now a hot pink.
Months later, more screenshots were released, showing Claire
with her full Biohazard 2 outfit, which obviously did not
make it into the final game. However, it does give us a
glimpse of how an original Dreamcast version of Biohazard 2
would have looked at the time. Claire's Battle Mode
alternative costume looks similar, but not identical to her
Biohazard 2 costume.
differences to note: the beta version allowed for changing
between first and third person at will; damage to clothing
was apparent; and some room details and enemy placements
were altered for the final release.