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PostPosted: Oct 10, 2017 13:22 
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I have decided to do an almost completely comprehensive sweep of the Necromorphs in a series of posts, because:
1. They are all good, and worthy of recognition.
2. I can't decide between them.
3. OCD.
I won't do this for other franchises, so DS is the exception. Once done, I may create a condensed version with each Necromorph example in one post, without the examinations/explanations.

As promised, here are some more Necromorphs from the Dead Space series. I explain many elements of the designs and purpose each serves, but you can skip reading these and just look at the pictures, if you feel so inclined. I have spent a lot of my free time putting this together (It was a trip down memory lane, so I had fun).

The Dead Space series, unlike most others, isn't afraid to use child-based monsters as enemies. These are horrific for that alone, and even babies are used.
Spoiler:
Lurker - Easily the most common and classic of the kiddie-morphs, these are babies infected prior to birth. They have three pronged tentacles that can sprout from the back and shoot barbed bone projectiles. This, combined with their small size and ability to scale walls and ceilings makes them effective snipers. Pregnants usually carry Swarmers, but have carried these instead on some rare occasions.
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DS3 Lurkers - These function the same as regular Lurkers, except they are made using dogs rather than human babies, making them the first shown examples of infected animals (infected fish are described in Dead Space: Martyr). They may also be mummified, like other DS3 Necros.
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Crawlers - Back to human adolescents, these are even more grotesque than Lurkers. These infected infants (born ones) have their heads facing backwards, and a large, yellow-liquid-filled sack has grown on their backs, which explodes upon being in proximity to a potential target, or by being shot at, effectively making them mini Exploders (another Necro I will get to below). Most disturbing is that they cry like normal babies.
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The Pack - Infected children that travel and fight in, as expected, packs. They are weak, but deadly thanks to their numbers.
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DS3: Awakened Variant - A theory among some is that this is actually an Alien version of the Pack.
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Some of the most classic Necromorphs, present since the first game:
Spoiler:
Leaper - These beasts' legs have fused together to form a scorpion-like tale. The arms are crooked and bent forwards, allowing them to run on them, belly to the ground. As their name suggests, they have tremendous jumping power, allowing them to quickly close a gap or pounce on prey. They can also cling to surfaces, making them adept at transversing zero gravity (like Lurkers). Then there's their mouths, which are better seen than explained.
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Mummified Leaper - Notice the extra pair of arms? These are strangely common in mummified Necros.
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Infectors - The Necromorph "bacteria" is spread a number of ways, but once an outbreak has started, the fastest is by these (except in DS3, where they have been replaced with another type). Slashers kill humans, then drag bodies to "breeding" areas (think Xenomorphs), where Infectors transform them into Necromorphs. They are human torsos that lack arms, with the legs bent upwards. The torso skin covering the ribcage is pulled back and fused with the legs, forming "wings". They use these to glide around, stick to walls, and crawl. The head is destroyed and replaced by feelers and a proboscis, made of the end of the exposed spinal cord along with repurposed mussle tissue. The proboscis is used to break open a corpse's skull (though they can attack and use it on the living as well, including you), then inserted into the brain (or neck, if the body has no head). It injects yellow fluids stored in the bladder that transforms the body into a new Necromorph. Isn't that neat? (:
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Exploders - These function as suicide bombers. Even though it is difficult to get a good look at them due to their tendency to... well, explode, they have faces that split open vertically to create a makeshift mouth (sort of like the Adjule in RE5). Their legs are fused, and they use their long arms as crutches. One arm has grown a large explosive pustule that they detonate by slamming it into you. In DS3, they crawl on the ground, increasing their speed.
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DS3 Crawling Exploder
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Certain Necromorphs are a part of the Corruption. When a Necro outbreak begins, the first thing to appear is often times the Corruption. It starts of as dead, infected biomatter (like residue skin cells), and grows on it's own, "terraforming" (or the equivalent) an environment to suit the Necromorphs. It appears as a fleshy material covering the area, with gasses expelled, polluting the air (this may or may not spread infection). It is a living thing that is a part of the Necro hive-mind. Below are some enemies that are often times (but not always) seen growing from or attached to Corruption:
Spoiler:
Premature Guardians - Humans stuck to the walls of Corruption. They appear to be somewhat aware, and scream and moan in agony. Their lower halves are missing, and tenticals formed from internal organs extend below. They may flail these at you if you get too close, but otherwise, they are harmless.
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Mature Guardians - After some time has passed, immature Gaurdians become these. They serve as guards, protecting certain passageways and doors, but are incapable of movement. Guardians appear as giant lumps of flesh, with the only part resembling a human being the head (if their cries are to be believed, they are still aware, at least to a degree, and let out a sigh of relief upon death). They eject pods to attack prey, and sprout tenticals that act as a weak point, and which they use to instantly decapitate anyone who attempts to pass by them.
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Pods - Lumps of flesh expelled by Guardians and Corruption, these explode on proximity, and sprout a single tentacle to shoot Lurker-like projectiles at prey. Their appearance is similar to a human embyro, implying all sorts of horrific things.
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Cysts - Essentially a cross between a turret and a land mine, these are lumps of Corruption that spew out organic explosives.
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Nests - These act as turrets in zero gravity areas. They are made of at least two humans fused together back to back, and can extend and retract into a pod made of Corruption. They generate organic explosives similar to the Cysts, except these are able to home in on you.
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Tentacles - These massive things sprout from Corruption and some bosses. Drag Tenticals grab victims and drag them into holes to meet an unknown but certainly deadly fate. They are made of muscle tissue and possibly bone, and have glowing puffy spots that act as weak points. They end in either a claw for grabbing, or a club for smashing.
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The "terraforming" I mentioned above is aided by the following Necromorphs:
Spoiler:
The Leviathan - A monster weighing 10 kilotons that had a role in air contamination. Only it's front side is ever seen. It sprouts Tentacles and shoots explosives from it's mouth.
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Wheezers - These are passive, stationary Necros that expel gases deadly to humans. These act more like pumps than enemies. Their lungs extent from the back.
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More to come. In the meantime, feel free to post any more examples from anything you want.

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"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
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PostPosted: Oct 10, 2017 15:03 
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Just finished reading the entire thing thus far.

you should be doing those monster description sections in those Prima guides man!

now just where oh where do these fuckin monstrosities come from?... :shock:

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PostPosted: Oct 11, 2017 0:57 
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Thank you.

As to the second part... saying they come from the Black Marker is only half right. It's bigger than that.

HUGE DS3 spoilers!
Spoiler:
Hive Mind - It was once thought this giant, worm - like beast was in control of the Necromorphs. That was proven false.
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Nexus - This was a Hive Mind made from the ancient aliens native to Tau Volantis. It is more mantis than worm.
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The Brethren Moons - Moon sized Necromorphs that want to make us whole.
There are 11 of them, and they are mostly spherical, with tentacles extending below that they use to travel through space. In the midst of these is a mouth and eyes, similar to a squid.

The Moons broadcast an electromagnetic signal that they use to manipulate life (they created humans, drive people crazy, and converted dead tissue into Necromorph tissue, starting the outbreaks). Markers act as antenna that broadcast their signal. Hive Minds are secondary antenna that boost the signal, allowing finer control over the Necromorphs. It is theorised that all Necros are not actual independent organisms, but act like the limbs of the Moon, and share the same mind.

The Black Marker was shot to earth in a meteor by a moon for what is essentialy farming. They use a Marker to develop intelligent life, then manipulate them into making more Markers. Once the harvest is full (there are plenty of people), and the signal is strong enough, the Necromorph outbreak begins. Once enough consentrated necrotic biomass is present, a Marker begins what the Unitologists call convergence. All dead matter is flung up into space along with the Markers (the original serves as the core, while others are launched to new planets) and some of the planet's crust (as a shell) to form a new Moon. The Moons seek to do so to increase their pychic chain, so they can grow in power and ensure they can live forever. That is why no alien life has ever been found in DS, and answers the Fermi paradox. The Moons are eating everything. As one researcher put it, it's all dead space.
The only question is, where did the first Moon come from?
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I will try to get the rest of the Necros in one or two more large posts.

_________________
Official Umbrella Co. Representative and Diagnosed CAPCOM Apologetic

"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
- Franz Kafka



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PostPosted: Oct 11, 2017 1:05 
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The ‘more’ Markers they make are Red Markers right?

Also, you’re making me want to dig in to Dead Space 3 man!

Good stuff buddy :cool:


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PostPosted: Oct 11, 2017 1:33 
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Thanks again. Puts a whole new meaning on "make us whole", huh? As for your question:
Spoiler:
The Markers made by the native alien species of Tau Volantis were black. Human made ones are red. The one humans found that started this outbreak and made our species was from Tau Volantis. The only difference is the color - otherwise they function exactly the same. The Moons use their influence to imprint Marker blueprints into peoples brains, tricking them into making more. Unitologists are also being used by the Moons.

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"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
- Franz Kafka


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PostPosted: Oct 11, 2017 1:53 
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Cool man. I really appreciate the backstory / history lesson on it all.

I remember plenty on gameplay but not sure I ever knew (caught on) this much about the plot even back then.


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PostPosted: Oct 12, 2017 4:29 
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This is not my full next part for Necromorphs (still working on that), but I discovered I wasn't very thorough with the Spitter, so here's a more comprehensive post for it. I have also gone back and labled certain Necromorph types as mummified (as many in DS3 are).

The Spitter is a female Slasher. They have the same basic abilities as their male counterparts, but with the additional ability to spit acid. Notice the original arms have moved towards the back, and are used to hold open the torso skin, and that they have a goblin shark-esque mouth. There are several cosmetically different versions, with one having multiple eyes. The DS3 version is the most drastically different, with a new head grown, and the original head pushed down, like G Birkin. It has multiple arms, and it is unclear which are the original ones:
Spoiler:
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Mummified Spitter (I think?)
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"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
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PostPosted: Oct 13, 2017 10:11 
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There are plenty more Necromorphs to see. I have put 11 into catagories below based on size and role.

Tiny Necromorphs, even smaller than infected infants:
Spoiler:
Swarmer - Typically held inside of Pregnants, these small pieces of reanimated flesh can also be found hiding inside crates or even traveling through septic pipes (imagine being attacked from your toilet). They latch onto and bite into victims in large numbers, like piranhas.
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Swarm Infector- These variants of the Swarmer burrow into corpses, turning them into Necromorphs (replacing Infectors in DS3). They also have a tendency to enter the mouths of living hosts. They are spider-like in appearance.
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Standard Necromorphs that are common, and made from a single human corpse:
Spoiler:
Puker - Becoming common in DS2 and onwards, these Necros produce massive ammounts of a highly concentrated bile (now stored in the exposed lungs), which has melted their own bodies in places, disfigurering them. One leg is tangled up with the other and fused, being replaced by a new one that appears to be made of repurposed muscle and organs. The mouth is left permanently stretched open.

They have two vomit attacks: a close range shower that burns targets, and long range vomit that slows targets down, putting them in an ideal support role to other Necros. They also like to grab victims, hold their mouths open, and vomit into them, causing the victims to puke their own guts out. Lovely.
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Mummified Puker
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Fodder - Also known as Wasters, this breed encountered in DS3 are unique in that they retain their original forms, prefering to use tools to melee targets to death. From a distance they may appear to be human, but up close they are given away by a yellow glow from the eyes and mouth (the yellow/orange glowing organ common to Necromorphs appears to be growing beneath the face) and their unnatural voices. Upon substaining damage, they will drop their upper or lower half (depending on where hit), and sprout tenticals in it's place that can strike and shoot Lurker-barbs (much like the Scarmiglione in RE Rev). Many of these also appear to be mummified.
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Special Necromorphs, still made from a single corpse:
Spoiler:
Stalker - According to a dev, Stalkers are the DS equivalent to velociraptors from Jurassic Park (an achievement/trophy for surviving the first encounter with them in DS2 is called "Clever Girls"). They function in a manner that implies greater intelligence. Traveling in packs, and communicating via clicking noises, they like to circle prey, taunting them. They will hide behind cover and poke their heads out like a sniper with a decoy (they have armored heads and are immune to decapitation), and while one distracts the prey, another will attack from behind. They primarily attack by charging their hard heads into a target, and if it doesn't kill them, they retreat to start the taunt over while the victim regains footing.

Stalkers have long claws they can use, especially when forced to crawl after their legs are removed, but their primary weapon is the head. The skull of the original host has created a hard helmet that is largely exposed, and has grown to resemble a beak. They are very bird-like. The ribdage is open, with no disernable internal organs left (most Necromorph do not need to eat, breath, or pump blood, so organs are often times absorbed and recycled into new parts, along with genitals and sometimes even limbs).
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DS3 Awakened Variant - More muscular than regular Stalkers, these also have large, uniquely shaped skulls.
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Feeder - When abandoned on the planet Tau Volantis, the human survivors were slowly driven mad by the resident Markers. One person sabotaged the food supplies in a fit of pycosis, and, starving, the Markers manipulated them to consume Necromorph flesh to survive. This turned them into Feeders.
At first, Feeders were still living humans, but they were completely under the thrall of the Markers, driven to devour non-Feeders in order to "make them all whole". When encountered 200 years later in DS3, they have clearly died and reanimated.

They are more like typical zombies in that they are driven to consume human flesh, but their attack patterns and reliance on numbers over individual strength make them similar to the Pack, but faster. They are nothing but skin and bones, and their time in the dark has rendered them blind. Normally, Necromorphs don't need eyes to see (they sense electromagnetic impulses), but the more human nature of Feeders handicaps them. As such, they can be avoided, provided you are very quiet. Their mouths are permanently left a gape, like the Puker, and they have large retractable jaws for eating.
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Sub-bosses, made from more than a single human corpse:
Spoiler:
Brute - A classic Necro made from three corpses combined, Brutes are covered in boney plates rendering them largely bulletproof (except for the back, where the joints of their limbs can be targeted). These function as Necro battering rams, charging into and clubbing victims with their large arms. Brute legs are small and extend from the back, with the arms used to support the bulk of their weight like a gorilla. If they are slowed by having a limb cut off, they attempt to compensate by launching explosives like those of the Leviathan from a hole in the stomach.
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Tripod - These enemies, exclusive to DS2 and apparently having a nest (for what reason, I do not know), are made up of around 6 corpses, one as the torso/head, another as the belly (which appears to be female), one as a single leg, two as arms (also used as legs, hence the name "Tripod"), and an infant as a tongue that ends in a sharp point. There is a male and female version.

Male- Notice the head is upside down.
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Female - Appearing only once, if you look closely at the bulging part of the tongue, you can see the remains of a baby.
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Bosses, only encountered once, and made from many corpses:
Spoiler:
The Slug - This massive Necromorph rests on the side of the Ishimura's coms array. It has insect-like legs and tentacles sprouting from the back.
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Tormentor - A large, Brute-like monster fought in a completely scripted (but intense) segment in DS2. ImageImageImageImage
The Boss - The final enemy in Dead Space: Mobile, it has been theorised to be a premature Hive Mind due to the sounds it makes (distorted pig squeals). Sorry about the size.
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Special thanks to the Dead Space Wiki for the sources and pics for info I wasn't sure about.

I think it will take two more large posts to finish covering Necromorphs. I have been adding to and editing past posts as well.

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"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
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PostPosted: Oct 14, 2017 10:38 
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This is my penultimate Necromorph post (not including the complete version).

Dividers are Necromorphs that break apart, with the arms, legs, and head becoming individual Necromorphs. I have listed all of these below, as well as a unique enemy created by them:
Spoiler:
Divider and Divider Spawn- Unnaturally tall, these Necros attack by wrapping their long tongue around a victims neck and twisting it off. As the limbs/head are dismembered, the severed pieces (Divider Spawn) attack victims themselves. Very much inspired by The Thing.
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Creeper and Shambler - The Divider's head was retrospectively called a Creeper in DS3 (they also never appear attached to Dividers in this game, and have a different appearance). These wrap their tentacles/legs around a victim's neck and decapitate them, like the Divider does, and afterwards hijack the body by inserting these tentacles into the neck and controlling the nervous system, replacing the head. This can happen to the player in DS1-3, but these hijacked bodies appear in DS3 as enemies called Shamblers.
These are not true Necromorphs, besides the head, and dismembering them simply causes the Creeper to seek a new host. Shamblers move like clumsy marionettes, and are capable of firing guns.
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On the planet of Tau Volantis, there are Necromorphs made from the aliens that used to live there. I already listed the Nexus, but here are the others:
Spoiler:
Alien Necromorph - The native species of Tau Volantis were a highly advanced, aquatic species. They were wiped out and transformed 100,000 years ago by the Necromorphs. Amazingly, some of these Necros are still around. These are more difficult to describe than other Necros (along with the other alien Necromorps), as they are made from a species unfamiliar to us. They function as heavy hitters (replacing the Brute).
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Alien Crawlers - Crawlers made from alien babies, these are identical in function to human Crawlers. They are carried inside of adult Alien Necromorphs, and are ejected to attack prey.
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Snow Beast - It is unknown if this Necro came from the bodies of the same species listed above, or if it was made from some other indigenous animal. It stalks the player, and is capable of regenerating the tentacles that it uses as weapons (although they take time to grow back, forcing the Beast to retreat upon injury).
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Medusa - Another Necro which comes from a host of unknown origin, these function very similar to Nests in that they shoot explosives and operate in zero g environments. Unlike Nests, they are capable of locamotion, and have a melee attack.
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Almost done.

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"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
- Franz Kafka


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PostPosted: Oct 14, 2017 15:55 
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This post contains what I believe are all that is left of the Necromorphs (at least, the game ones. There are a few movie and book ones, as well as the some of the same ones with different skins, like the Slasher).

Dead Space: Extraction is a game for the Wii (later ported to PlayStation) that serves as a prequel to the first game. It has many of the same Necromorphs present, as well as four unique ones. There are not as many pictures for these out there, but I tried:
Spoiler:
Flier - These are the only known Necros capable of flight (the Infector comes close, but can only glide). They are similar in biology to the Leaper, but the hands are fused to the cheeks of the face with the elbows pointed to the sides, creating a frame for the wings (which are made from the torso skin, like the Infector). The exposed ribcage is opened with the ribs functioning as "teeth", while the lungs hang loose.
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Grabber - Necros adapted to an aquatic environment, these appear as uninfected human corpses floating in water. When prey approaches, the head rips free from the body, with an extremely long neck made of the body's insides still connecting it. The head spits acid at range, and up close it splits open, forming a sort of claw that grabs victims, holding them in place. It was originally supposed to take this further: the head (called the Seeker) would pull the victim towards the body, impaling him/her on the sharpened, exposed spine (called the Striker). I don't believe this made it into the game, which is a shame.
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The Urchin - A large beast living in the Ishimura's sewer system. It spends most of time submerged, but is largely similar in appearance to the Slug. The tenticals end in eyes, and can shoot organic explosives.
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The Spider - A giant Necro that can shoot barbs, has large stingers, and can release Leapers from it's mouth.
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Enhanced Necromorphs are tougher versions of regular Necromorphs. They are visually distinguishable by their darker skin and glowing eyes. It is unknown what causes them to be this way, but they are present in some form in every game:
Spoiler:
Slasher - Most Enhanced Necros keep the same model and skin between games, but the Enhanced Slasher got an updated look after the first game.
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Leaper
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LurkerImageBruteImage
Pregnant - Only encountered in DS Mobile.
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Feeder
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Stalker
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Fodder
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Exploder - Only encountered in DS Mobile.
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Puker
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Infector - Only two are ever seen, in a room near the end of DS2.
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And that's all of them! Thanks to anyone who took the time to look/read through these. It took a while, but I had fun with getting nostalgic over these (PLEASE EA/Viseral, make DS4!). I will likely post one more for Necromorphs, which will be a complete list of examples of every monster, minus the descriptions, plus some new additions I have in mind. After that, I'll move on to other monsters that deserve recognition. Thanks again!

_________________
Official Umbrella Co. Representative and Diagnosed CAPCOM Apologetic

"The diabolical sometimes adopts the appearance of good, or even embodies itself completely therein"
- Franz Kafka



EvilResident has received a thanks from: Weskers Report
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