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PostPosted: Aug 19, 2010 9:59 
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PostPosted: Aug 19, 2010 10:42 
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Seriously though, the only thing I'd like to add is how the perception of the gamer demographic has changed.

Then:

Before you had gamers and to an extent, high level players. People who knew their stuff. Mechanics, game history and everything else to boot. None being a carbon copy, but the knowledge was there for the most part, sometimes in different areas which makes it fun to educate eachother. This was a gamer.

Casuals, people who played the typical GTA, Madden, Halo (game can be competitive, but I'm talking about people who play it exclusively) and not much else. No harm no foul. Casuals.

If you even were to count it, family. People who played some random party games. Not worth mentioning.

Now:

Gamer. Someone who plays GTA, Halo, Madden and screams over a mic on XBL watching IGN strat videos. Wait, isn't this a casual? To me it is, but apparently the media sees things differently as these people are called "gamers."

Casuals. People who play party games on Wii, etc. But aren't these just families or people literally messing around? Why are they even being talked about? Let them add money to the pot, but their not worth mentioning.

But aren't we missing those people who paved the way? The people who do high level play? The people who know what the hell Snatcher, Tokimeki Memorial and Mischief Makers are? Who are these wierd people? Oh yeah, those are gamers of the past, long and forgotten in this scrub filled new industry.

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PostPosted: Aug 19, 2010 11:52 
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Sunglasses At Night wrote:
Sorry but in which universe "disappointing" = "bad"? "Disappointing" is something that fails to satisfy the hope, desire, or expectation,while "bad" is something not fun, not working properly and not achieving an adequate quality standard.
I can list you tons of other disappointing but still good games... MGS2, Zelda Twilight Princess, DMC2, BioShock 2, Halo 3, Halo 3 ODST, Halo Wars, Fable 2, Resistance 2, FFXII, FFXIII, GTAIV, Perfect Dark Zero, FarCry 2... most of them are sequels that failed to meet expectations and hype generated by the previous game, they're certainly inferior to some entries in their respective series, but not bad games, at all.


But I didn't say they were universally considered bad. I said they were universally considered a disappointment. (BTW, MGS2 is an improvement if you ask me). And comparing a disappointment that Capcom made with a great "exceeds expectations" game from the west makes Capcom look bad considering last gen Capcom was the "exceeds expectations" dev with things like RE4 and DMC. Just comparing Capcoms games this gen to last gen and you can see the quality drop.

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Aren't you the same V for Valentine who said Mass Effect 2 is a huge pile of shit? So now it's an awesome game instead? :roll:


I changed my mind on it after I enjoyed it enough to finish it two times in a row. It just has an initial shock you need to get over.

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And yes, Capcom cannot compete with western publishers like Activision and EA...


I think this is obvious. But the fact Capcom are attempting to compete, are failing at it, and are making sub par clones and disappointing titles in cherished series instead of being innovative and unique like they were in previous gens are why the majority of gamers are so miffed with them at the moment.

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...the west has much more human and money resources to invest, more internal dev teams and indipendent parners, not to mention that SCE and Microsoft are (and they can) spenging big bucks for exclusives and multimillion productions in order to win the HD console war.And before you say "but 10 years ago Capcom used to dev better games than all these western publishers", right, but the problem is not Capcom itself, it's just that the gaming industry has changed, there is more competition, you need big bucks now and western developers and publishers are growing very fast.


But Capcom should have the "big bucks". Last gen Capcom made two games (Onimusha 2&3) that had CGI cutscenes that cost as much as developing an entire new game itself. Where did all this money go? Advertising fees?

And anyways, who says you need a massive budget to make a good game? Insomniac have made some of the best titles this gen and they are a small independent studio (granted they probably get some funding from Sony), and Capcom can't compete with them even? Or is because there is no real talent left at the studio after Mikami, Kamiya and no doubt many other lesser known but talented people left, or perhaps because money hungry people such as Takeuchi are in change of all their big projects. Budget constraints? No, George Lucas made Star Wars with a measly 12 million. Capcom can make a good game without a huge Activision level budget. But they wont, they just copy cat the west and try to make sub par big budget explosive games.

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Capcom will never be able to compete with giant monsters like EA or Activision, but it's not their fault...


Exactly. Which is why they should stop trying to copy and imitate them and start do their own thing again and be original and innovative. Maybe then they would not be the target of hate among gamers.

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PostPosted: Aug 19, 2010 13:11 
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The whole notion that only considering HD games as part of a company's output makes me laugh.

But by all means continue on.

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PostPosted: Aug 19, 2010 13:32 
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V_rated wrote:
The whole notion that only considering HD games as part of a company's output makes me laugh.

But by all means continue on.


I was just saying that from what I've seen gamers in general only seem to take real notice of PS3 or 360 titles, most of the time (unless it's made by Nintendo). 3rd party Wii games tend to do horribly in sales because no one takes notice of them. Which is sad because DS: Extraction was brilliant.

I don't know what other sites and forums you all visit, all I'm saying here is what I have gathered to be the majority opinion of gamers from the places I go to.

But me personally, I really really enjoyed RE UC, I think Capcom did a good job with it. But I'm not deluding myself that Capcom have been super great this gen though. I think they have dropped in quality. Yeah sure their Wii/handheld/PSN stuff might be great. But I'd rather if they did focus on more games for HD consoles and not putting Takeuchi in charge of them as well.

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PostPosted: Aug 19, 2010 13:40 
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Forgive me Yama... :lol:

@V
I'm glad to hear you changed your mind about ME2, that game deserves love love and love :mikami: It's my fav game of this generation, so far. :biggrin:

V for Valentine wrote:
Just comparing Capcoms games this gen to last gen and you can see the quality drop.

Honestly I didn't see any quality drop unless you think games for non-HD consoles and downloadable games should not be considered as actual games.

Since we are talking about current gen vs last gen in a resident evil forum, I'll try to do what you asked me, with our fav zombie series. But what I see it's just a series which lacked any true progression or innovation from the first game up till Mikami's reboot with RE4. And not only that, several disgusting spin offs were released by Capcom: Survivor for PS1, Dead Aim and Survivor 2 CVx for PS2 and RE Gaiden for GBA!!!! And it's not over, what about the Outbreak series? File #1 was supposed to be the first multiplayer title in the series BUT the main feature, the online play, has been stripped out of the PAL version.
This is how Capcom was innovative and unique 1 or 2 gen ago: lack of inovations, disgusting spin offs and poorly executed ideas...yeah!
I'd say I prefer a million times disappointing games like RE5, Umbrella Chronicles and Darkside Chronicles to all that "talented" works. But ehi...that's just the opinion of someone who lived under a rock for 10 years, just saying!

V for Valentine wrote:
But Capcom should have the "big bucks". Last gen Capcom made two games (Onimusha 2&3) that had CGI cutscenes that cost as much as developing an entire new game itself. Where did all this money go? Advertising fees?

Right, but they wasted lot of money during the last gen.
First in the 2001, when Capcom and Mikami made one of worst business decisions in gaming history signing an exclusivity agreement with Nintendo involving main titles of the RE series, but they had bad sales with REbirth and RE Zero did even worse, despite the expensive marketing campaign in Japan.
One year later, they made another smart decision, Mikami announced four exclusive titles for the GCN in addition to RE4...Viewtiful Joe, killer7, Dead Phoenix (cancelled) and P.N.03, this smart move is also known as the infamous Capcom 5 strategy.
RE4 aside, those games didn't sell as good as Capcom was expecting, even the PS2 ports, the company almost certainly lost lot of money after those 2 bad business decisions. They also spent resources and money during the MT Framework engine development in order to prepare themselves for the HD era, and at the same it was a huge investment for the future because this means they won't be going into the expensive engine licensing business at least for a decade or even more.

V for Valentine wrote:
And anyways, who says you need a massive budget to make a good game? Insomniac have made some of the best titles this gen and they are a small independent studio (granted they probably get some funding from Sony), and Capcom can't compete with them even? Or is because there is no real talent left at the studio after Mikami, Kamiya and no doubt many other lesser known but talented people left, or perhaps because money hungry people such as Takeuchi are in change of all their big projects. Budget constraints? No, George Lucas made Star Wars with a measly 12 million. Capcom can make a good game without a huge Activision level budget. But they wont, they just copy cat the west and try to make sub par big budget explosive games.


Of course Insomniac is an indipendent dev studio, but that doesn't mean their games aren't high budget productions, it's obvious SCE filled their pockets in order to cover part of their developmental costs, Resistance and Ratchet & Clank IPs are properties of SCE after all.
Back to Capcom, there are still Hiroyuki Kobayashi, Yoshinori Ono, Ryota Niitsuma and... Keiji Inafune who is now even "Global Head of Production at Capcom". I will never understand why you keep talking about Takeuchi as if he was an important man in Capcom, yes he was producer for Onimusha 3 and RE5 but the one and only big project which truly is in his hands is the Lost Planet franchise, and I don't think Inafune-san will allow him further failures.


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PostPosted: Aug 19, 2010 14:23 
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Sunglasses At Night wrote:
I'm glad to hear you changed your mind about ME2, that game deserves love love and love :mikami: It's my fav game of this generation, so far. :biggrin:


Mordin is so cool. :smile:

Quote:
Honestly I didn't see any quality drop unless you think games for non-HD consoles and downloadable games should not be considered as actual games.


But I don't if that's what you have assumed. As stated above I liked UC. In fact it is probably one of my favorite RE titles. I thoroughly enjoyed it as well as DS: Extraction.

What I was saying is that many gamers seem to care less about a Wii/handheld/download title than a HD console title from what I've noticed. People are like "Oh it's a Wii game, or Oh it's a DS game". And if a title from one of those categories does get noticed and hyped, there is always a million complaints and requests to have it ported to HD consoles or just whinging why didn't they make it on PS3/360 instead of *inset weaker system*. Which isn't really that bad, I myself would have preferred Peace Walker on PS3. Why have it on PSP when you play it on PS3.

Quote:
Since we are talking about current gen vs last gen in a resident evil forum, I'll try to do what you asked me, with our fav zombie series. But what I see it's just a series which lacked any true progression or innovation from the first game up till Mikami's reboot with RE4. And not only that, several disgusting spin offs were released by Capcom: Survivor for PS1, Dead Aim and Survivor 2 CVx for PS2 and RE Gaiden for GBA!!!! And it's not over, what about the Outbreak series? File #1 was supposed to be the first multiplayer title in the series BUT the main feature, the online play, has been stripped out of the PAL version.
This is how Capcom was innovative and unique 1 or 2 gen ago: lack of inovations, disgusting spin offs and poorly executed ideas...yeah!
I'd say I prefer a million times disappointing games like RE5, Umbrella Chronicles and Darkside Chronicles to all that "talented" works. But ehi...that's just the opinion of someone who lived under a rock for 10 years, just saying!


Well you and I have differing opinions on Capcom's games then.

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PostPosted: Aug 19, 2010 15:17 
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I have always loved Resident Evil, since I picked up RE Director's Cut for PS1 back in 1998, but don't get me wrong, I mean you're free to say "I like/I do not like", that's of course a matter of opinion, but it's an estabilished fact that the series always lacked any true innovation until the Mikami's revolution with RE4, and that RE Survivor, RE Dead Aim, RE Survivor 2 CVX, RE Gaiden are just a bunch of shitty games if compared with any other Resident Evil, even if compored with the Chronicles series for Wii.


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PostPosted: Aug 19, 2010 17:13 
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Sunglasses At Night wrote:
Back to Capcom, there are still Hiroyuki Kobayashi, Yoshinori Ono, Ryota Niitsuma and... Keiji Inafune who is now even "Global Head of Production at Capcom". I will never understand why you keep talking about Takeuchi as if he was an important man in Capcom, yes he was producer for Onimusha 3 and RE5 but the one and only big project which truly is in his hands is the Lost Planet franchise, and I don't think Inafune-san will allow him further failures.


more importantly there's Shu Takumi (Ace Attorney and Ghost Trick)

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PostPosted: Aug 19, 2010 17:51 
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Takumi is the real deal; he's probably one of the very few creative people left there. The man did direct DC2 before moving on to original projects, and even that was a precursor to RE4 in many ways.

On that note, Lost Planet was largely Inafune's baby. He even referred to it as his version of Halo and was heavily promoting the first game.

Also worth noting that Ono and Niitsuma aren't veterans on the same level as Kobayashi or even Takeuchi. Ono did produce Onimusha DOD and was given the fighting games (starting with CFJ) because Funamizu and Okamoto left with a good number of the old SF team well before even Clover's establishment.

Basically what I'm saying is that this isn't your grandfather's Capcom :razz:


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