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PostPosted: Apr 27, 2012 16:18 
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Jill Sandwich
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Revelations may have been canon, but the game was utterly pointless and added nothing to the overall story. And even then Jill overall didn't look right to me in Revelations. Again, everything about RE5 Jill is superior (looks, personality, tight suit, etc). But then again, I think I've burnt out on Jill or something. I find myself not using her.... like anywhere (Mercs3DS, Revelations, Marvel vs. Capcom 3, ORC, etc). What's happening to me? :cry: Also, I notice you are hating on ORC Jill, but she's in your signature. What's that about now? :wink:

And clearly despite my points, I am clearly hating this game because everyone loves it. Honestly, I think the main reason why people like Revelations so much is because it is the first game in the series that tries to be like the older RE titles.

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PostPosted: Apr 28, 2012 13:58 
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Revelations biggest problem is that it's a handheld. That alone is what limited it in so many ways. The story 'can't' be anything too important or relevant because not everyone has access to a 3DS and you'd be alienating a lot of your fanbase if you did something like that. Then when RE6 comes around, you'd have a lot of confusion going on due to people not knowing what happened in Revelations etc. It's bad marketing. It worked with CODE Veronica because new more powerful consoles were coming out, so the games had to shift to them and couldn't stay on the ps1 any longer. That's much different than putting your game on a handheld. It's not 'necessary' like moving up to the next gen of consoles with your series is.

So from the getgo, the storyline couldn't be anything too relevant and had to be self-contained. The removal of co-op (which was originally in) in favor of full on single player also didn't help because you just limited the games replayability now as well. And anyone saying co-op would hurt the game is kidding themselves. It already has a partner following you 24/7. Adding the ability for someone to control that partner wouldn't hurt anything.

And being on a handheld in general limits the game in terms of replayability and longevity. Holding the 3DS for hours on end for me personally started to make my hands numb because of the square pointy and thin shape of it.

As well, most people when they're at home would rather be on their tv playing something than on a tiny little handheld.

I know this isn't universally true, but, it is relevant none the less.

Revelations is a good game. It's just not something that has a lot of lasting appeal. Most of us have moved on from it by this point. Even those who were heavily into Raid etc. have begun to start moving on to other games because even Raid Mode gets redundant after you've beaten it for the 30th time. And being on a handheld doesn't keep people constantly coming back to it as often either.

It is a good game none the less though. Just not a super memorable one.

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PostPosted: Apr 29, 2012 7:22 
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Jill Sandwich
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When it comes to the overall story, this was definitely filler. But it was a step in the right direction when it came to atmosphere.


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PostPosted: Apr 29, 2012 14:56 
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Ikari, while I agree with most of what you said, I think the story could have been much better. The namesake is "Revelations." With such a powerful tagline in the title, you would think that they would be revealing something that actually mattered to the overall canon. Granted, you would be alienating those who don't own a handheld. But can a simple "previously on..." help sum up what happened? I mean, they can do it for the entire series and include Revelations as well.

Also, I disagree about lasting appeal. For one, I still play Mercenaries 3DS. And that game is approaching a year in age. I just think this hybrid didn't work out the way I'd have liked. There are a few simple things that could have been done that would have given the game more lasting appeal at least for me.

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PostPosted: Apr 30, 2012 12:27 
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While I agree that I would have liked a more relevant story with an 'actual' revelation, I stand by my explanation as to 'why' it was a self-contained story. I may not 'like it', but, I 'understand it'.

And how does you playing Mercs3D still grant lasting appeal to Revelations for you to disagree with? The game simply doesn't have lasting appeal. Mercs3D might because it's a competitive game with the focus on constantly improving scores, multiplayer etc. (Although I personally find Mercs3D a bore) Revelations is kind of one note in terms of replayability. Raid Mode is also pretty linear. It's fun for awhile but once you beat Abyss Mode and conquer the Ghost Ship Bonus Level, reach level 50 etc. there's very little to do and it becomes pretty stale. There's little reason to keep coming back over and over.

So while the game can last for a bit, it doesn't have longevity supporting it. Again, most of us, even ones who were highly addicted to Raid, have started to move onto other games and have stopped playing Revelations.

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PostPosted: May 03, 2012 19:40 
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IkariWarriorKH wrote:
Revelations biggest problem is that it's a handheld. That alone is what limited it in so many ways. The story 'can't' be anything too important or relevant because not everyone has access to a 3DS and you'd be alienating a lot of your fanbase if you did something like that. Then when RE6 comes around, you'd have a lot of confusion going on due to people not knowing what happened in Revelations etc. It's bad marketing.

And being on a handheld in general limits the game in terms of replayability and longevity. Holding the 3DS for hours on end for me personally started to make my hands numb because of the square pointy and thin shape of it.

As well, most people when they're at home would rather be on their tv playing something than on a tiny little handheld.

Revelations is a good game. It's just not something that has a lot of lasting appeal. Most of us have moved on from it by this point.


I agree with all of this. At the end of the day, while Revelations is a solid game (much better than the steaming pile of feces that was RE5), it is still an adult game on a kiddie handheld. I'm an adult, and I want to play my games on adult systems and TVs. Handhelds are mainly for kids and people on-the-go, and when I'm on-the-go I'm usually driving somewhere, so yeah. Not to mention the hand cramping issue which I'm sure most of us have suffered from.

If I'm at home and want to get a quick fix of RE action, I'm not going to rush to the 3DS - I'm going to go to a home console. Hell, the only time I really ever play my 3DS is when I wake up early and don't feel like getting out of bed just yet but still want to do something.

This game would have been awesome on a home console. I think I speak for many of us when I say that I don't care about gimmicks like seeing Jill's swinging ass in 3D. RAID was a blast, and while it definitely wears a bit thin after you reach level 50, I'd still play it far more than Mercenaries if it was on home consoles (never been a fan of Mercs).

The only thing that really annoyed me about Revelations was the near-constant AI partners. In a single-player game, it's obnoxious and unnecessary. They also felt the need to take breaks from the good parts of the game (the ship) to trudge through boring linear shooting arenas. I guess they thought that modern gamers would get bored with the slower pace on the ship? Who knows. Stupid Capcom.

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PostPosted: May 05, 2012 13:37 
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The 3ds let alone handhelds in general are not "kiddie consoles" or whatever you called them.

Portable gaming is very much appealing to all ages and demographics. It just appeals more to some than others.

My friend is on his Vita 24/7 almost. I only play it here and there. Has nothing to do with age.

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PostPosted: May 06, 2012 18:40 
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IkariWarriorKH wrote:
The 3ds let alone handhelds in general are not "kiddie consoles" or whatever you called them.

Portable gaming is very much appealing to all ages and demographics. It just appeals more to some than others.


We're going to have to agree to disagree on this one. The handheld gaming market has, in my eyes, always been geared more towards children than adults. Kids can bring their systems anywhere, since they never have to drive or work, whereas adults have much less free time on their hands. The most popular handheld systems have also been made by Nintendo, a company that generally caters to the family-friendly market (barring a few exceptions).

That is not to say that adults cannot enjoy handheld systems, nor should they not. But I don't know any adult who would rather spend time playing a game on a tiny screen with hand-cramping controls and gimmicky 3D effects than play one on a big TV and have better sound. This is why I am against creating M-rated games exclusive to handheld systems; it simply makes no sense.

Revelations would have been a much better game had it been released on home consoles. It also would have sold far more units. It's safe to say that Capcom's decision to keep this title exclusive to a (kiddie) handheld was a poor one.

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PostPosted: May 06, 2012 19:27 
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I know "numerous" adults who game almost exclusively on a DS. Some people aren't heavy gamers, nor do they have a lot of free time, or their kids or partners are always on the tv. Handhelds are perfect for them to play and enjoy and pick up and stop on the fly without issue. You can stop playing in the middle of a game and come back to it later and pick up exactly where you were thanks to sleep modes.

Tons of people I know have DS's and enjoy them for this very reason. Console gaming is something they rarely do due to lack of free time to sit down and get involved into it.

Handhelds are definitely not "just for kids". I would have thought the whole "casual" market the wii and DS introduced to gaming and had ps3 and xbox follow suit with move and kinect would have made it obvious that more and more families and adults are getting into gaming now.

Last but not least, if the 3ds was "kiddie" it wouldn't have a MATURE RATED game like Revelations, Metal gear solid and more on it in the first place. Let alone have them sell very well. Nintendo isn't in the business of marketing mature content at "kids". All their parental restrictions and online structures prove that. So Rev and other Mature games are not aimed at "kids" and no way did they make the sales they did off of 10 year olds :P Your argument is null and void right there.

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PostPosted: May 10, 2012 22:40 
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I was a little disappointed, overall, but not enough that I'd even stated that to anyone until now.

I was disappointed that the story was so incomprehensible, also, I enjoyed that they were trying to pursue both horror and action, but the action certainly felt toned down, especially coming off having played RE5 and The Mercenaries 3D. I found it disappointing how rarely I could melee anything and how the enemies generally don't respond to firepower. One of the best things about RE4 and RE5, is how the enemies respond to your attacking them, and how they can then be further interacted with based upon the context you've put them in.

So I'm clear though, even with its flaws, Revelations is a good game.

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