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PostPosted: Feb 16, 2012 4:11 
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I think everyone is overreacting this too much, in the trailer we saw just ONE zombie trowing a pipe. ONE.

For all we know this kind of weapon type zombies will be rare, maybe just as rare as the hyper zombies.

Besides since George A Romero did it, its legit. I have zero problems with them using pipes, rocks or similar weapons.

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PostPosted: Feb 16, 2012 4:40 
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They aren't regular Zombies produced by the t-Virus, remember, the virus is not a threat to the general population after 2005. It is completely feasible for a new virus which allows them to be less of a shambling corpse to have been developed.

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PostPosted: Feb 16, 2012 5:39 
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If Adam Benford was the one who recruited Leon, didn't he threaten Sherry to force Leon's cooperation?

I think the only way for Chris to be even more distraught than he was in RE5 if something did happen to either Claire or Jill. He's had lots of friends that have fallen victim to BOWs over the years and none of them would affect him more than the loss of his sister or his significant other. I've read alot of speculation that the "bitch" is Jessica.


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PostPosted: Feb 16, 2012 5:58 
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SG79 wrote:
Dodging general zombie attacks, who are more aggressive now from the looks of that jumping zombie :razz: That would fit the bill nicely. Unlike the old school games, there seems to be enough zombies on screen (and more dangerous to boot) that a change of controls would be welcome. Especially if they retain the whole "survival" feel and limit ammo. Item boxes are out of the question I suppose, but I'm hoping for some item management elements we're used to with the series. Don't want a Silent Hill approach myself with infinite item capacity.

Also, Chris' part is looking to be distinctly different and those elements of the new controls will come in handy against tougher BOW's. I'm also not ruling out Chris, or Leon for that matter, facing other types of *stock* enemies (ie. zombies), which may or may not be BOW's. I really can't see them ditching Ganado elements completely.


Oh I was just being silly about the gun firing zombies thing. I mean obviously the controls are there as a continuation of Capcom changing the control scheme to fit the game and move away from the "must stop and shoot" critical comment of past titles. But I guess there is a limit to what you can call a zombie and what you can't. Until we know more I guess that's open to debate as this thread shows. I really do reserve further judgement until it's more obvious.

Simple point to me though I guess is, all jokes about the Sonic cycle aside, I can't be surprised at the fact that most thoughts on the upcoming games never meet the expectations set by the fans because, just like the franchise, they're just as inconsistant and random.

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PostPosted: Feb 16, 2012 13:39 
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Rombie wrote:
Simple point to me though I guess is, all jokes about the Sonic cycle aside, I can't be surprised at the fact that most thoughts on the upcoming games never meet the expectations set by the fans because, just like the franchise, they're just as inconsistant and random.

Exactly, which is why I laugh when fans can't stand to be critical to some extent.

Nobody is over exaggerating, it's a general concern. It hasn't been proven to be one way or the other, so I'm not overly concerned at this point. But knowing Capcom and their track record with this series, it does raise an eyebrow and members are fooling themselves if they say it doesn't.

Weapons corpses die with, sure. Rocks, sticks, etc. Okay. Just don't cross the line, that's all I'm going to say. We all know where I'm coming from here.

Let's be honest here for a moment. While this game is broken up into three or so parts, there is only one that truly seems to lend itself to any type of survival horror atmosphere. At best, that is more than likely one third of the game. So to now even have questions regarding that one third, it's not exactly something I want to have. I too am confident it'll turn out well, but there is nothing wrong with questioning a company that made a game like Biohazard 5. Come on now, wake up.

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PostPosted: Feb 16, 2012 14:12 
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I see nothing wrong with RE5. At least not comparable with the amount of hate it gets, really staring to piss me off.

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PostPosted: Feb 16, 2012 14:26 
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Vito wrote:
I see nothing wrong with RE5. At least not comparable with the amount of hate it gets, really staring to piss me off.

It's far from inaccurate to have an opinion on where the series was founded and where we think it should go. If it makes you feel any better, I actually agree with you. It was a good game and one that I enjoyed very much, I simply don't think it was a good Biohazard.

This is best suited for another thread though and is a topic we've all been over already.

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PostPosted: Feb 16, 2012 15:12 
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Agent Wong wrote:
Not that I'm defending the choices they are making, but they are updating the controls to allow you to move and shoot so having the same old shambling zombies just wouldn't cut it. However, rather than giving them tools and speed, why not just up the numbers of enemies? I know there will be ammo out the wahzoo most likely, but having more enemies to shoot at could level the field so to speak.


Judging by the trailer, they have increased the numbers of enemies onscreen at one time significantly since Resident Evil 5. Besides, if Dead Rising has demonstrated anything, it's that simply increasing the numbers of dumb, shambling zombies doesn't make them any more of a threat.

Granted, we have only the first trailer to go by at this point, but I think Capcom is headed in the right direction. The zombies are already more ferocious than the Ganados and Majini ever were, and they seem to appear in greater numbers, as well. I'd say Capcom is compensating fairly well for the increased mobility allowed by the revamped control scheme.

At least so far, the zombies are hardly re-skinned Ganados or Majini. If anything, the J'avo fit that bill, but even they have the ability to turn the tables on the player in new and exciting ways. In fact, they remind me of the way Resident Evil 4 toyed with the player once it transitioned to nighttime.

Here you are presented with a brand new control scheme that allows you to perform head shots with relative ease, and then all of the sudden, shooting an enemy in the head may actually prove more detrimental than helpful. With Resident Evil 6, we finally have a full blown cover system, but when dealing with the J'avo, you're not guaranteed safety by simply hiding behind a barrier. As we've seen in the trailer, the J'avo can circumvent that obstacle quite easily.

I think this game will go a long way toward keeping players on their toes, but again, we only have the initial trailer to go by, so who knows.


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PostPosted: Feb 16, 2012 15:39 
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Rombie wrote:
Simple point to me though I guess is, all jokes about the Sonic cycle aside, I can't be surprised at the fact that most thoughts on the upcoming games never meet the expectations set by the fans because, just like the franchise, they're just as inconsistant and random.

True. Imagination did run wild and in that past, Capcom didn't help. It's been like this since the RE2 days after all; I'm sure you remember the hype that Mikami & co. set for RE3 in regards to the plot (and who can forget CV's hype etc etc). Hell RE2 disappointed some fans of the original. Fast forward to 2012 with the digital age in full force, and we've got the privilege of hearing so many voices, each one wanting something different lol

Coming off of RE5, any major concerns are warranted and despite my enthusiasm, I remain ultra conservative with my expectations. I'm just not as vocal as I used to be and frankly, as long as the game is fun and is unique (as were the pre RE5 games), I'm okay with it. I've faced up to the fact that the old feel of the series will never be replicated but the new games can breath new life into the series while maintaining the series' identity. Revelations is a great example and since it superseded RE5, I'm optimistic... AT LEAST with Leon's part going by the trailer. Chris' part is looking a bit like RE5 round 2.


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PostPosted: Feb 16, 2012 18:59 
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Master of Unlocking
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In regards to the zombies wielding a few small weapons, I'm all for zombies staying true to themselves... but they need to be more aggressive will all these extra mobility features we have for our heroes.

Oh... and please, for at least Leon's scenario, no more zombies pooping bullets when they die. Really kills the survival aspect IMO. One exception, which I actually encourage, is for the undead cops/military to drop ammo after you kill them.



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