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PostPosted: Mar 26, 2009 23:11 
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Favorite title: Biohazard 4
PSN: dvader654
Anyway I was SOOO pissed this morning, I had the most awesome run going at Ancient Ruins, I was using Midnight Wesker just to try it. Well I got caught in a tiny passage with no exit and like 8 guys blocking my path out. I had jumped down into it, as I landed they hit me, I went into danger, I had no health, I couldn't limp my way out. I would revive myself but get hit almost immediatly after. Once I managed to move a bit, make room to pull out a weapon, since I had no hydra so I had to use a grenade and it blew me up. Lost like 120k points and I still had like a minute to go. :(

But I did a really good Prison run, am in the top 100 on that one. Midnight Wesker works awesome there cause that magnum is defintely needed with the flaming axe dudes.


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PostPosted: Mar 26, 2009 23:48 
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Favorite title: Biohazard 2
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I finally cracked the 40k barrier woohoo. Got a good Sheva run in the mines and unlocked the ultimate badass. I also unlocked like 3 of the last few bronze trophies that I needed lol. The rotten egg death, flashbang 2 enemies and the burn baby burn with the oil drums. Now I just have to fool around with Wesker and try to kick some major butt.

Also thanks to Dem and Seraph and anyone else who gave me pointers. Woot!

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PostPosted: Mar 27, 2009 1:20 
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Joined: Aug 23, 2008
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Favorite title: Biohazard CODE: Veronica
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We still gotta play together! Should be fun when we get around to it. :lol:

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PostPosted: Mar 27, 2009 1:46 
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Joined: Aug 23, 2008
Location: United Kingdom
Favorite title: Biohazard 2
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I normally use Wesker (Midnight) a lot, but not the headshot + Cobra Strike combo, I have to say nice guide here it's definitely helped gugely in getting me points to spend. The only problem I have with Wesker (Midnight) is that sometimes he likes to miss with his Cobra Strike, even so I must of made up at least a minute and galf of time last night just meleeing everything to death.

Wesker (Midnight) and Jill (BSAA) seem to make a perfect Duo team, Jill's got excellent crowd control with her MP5 and Flash grenades and Wesker can easily take down boss enemies. Foxy and I were Duoing last night and we SS ranked both Public Assembly and Experimental Facility before I had to head off.


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PostPosted: Mar 27, 2009 4:32 
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The main problem with Wesker Midnight is not really with him, but with all those damn items on the ground. Whenever I try to do the cobra strike, there is usually an item right there, so I end up taking the item and the enemy isn't stunned anymore.

I really wish picking up items and doing those melee attacks were separate buttons.


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PostPosted: Mar 27, 2009 4:37 
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PinkFairy wrote:
The main problem with Wesker Midnight is not really with him, but with all those damn items on the ground. Whenever I try to do the cobra strike, there is usually an item right there, so I end up taking the item and the enemy isn't stunned anymore.

I really wish picking up items and doing those melee attacks were separate buttons.


That seems to be a problem with all the characters. :s

I've experienced it countless times. Quite annoying

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PostPosted: Mar 27, 2009 4:48 
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There's a trick to that, keep your inventory full at all times, even with items you don't want or need if necessary.


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PostPosted: Mar 27, 2009 4:56 
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Detrimantix wrote:
There's a trick to that, keep your inventory full at all times, even with items you don't want or need if necessary.


I've been trying that, although I usually end up picking up the stackable items. Overall, I also need to learn to navigate around those items anyways.


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PostPosted: Mar 27, 2009 11:49 
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Biohazard151 lets talk about what we can do. It was one of my first duo experiences so I was all over the place, that will get better in time. Also the lag really hurt as getting headshots for melee was hard.

Expermintal Facility we can do so much better. I assume you know the spawn points, one for the top two floors and one for the bottom two floors. I think the best way to go about it is to each cover our sections. In the start hit the times on your way down/up depending which way you are coming. You know the spot where we met up yesterday, we should stop there but stay on our respectives floors, that way maybe if we are fast enough we can reach the other in a time of need. I assume that since we are spawning both sections that we could get through the level quicker than both of us doing one area and moving to the next.

I was using Wesker STARS but I am starting to think that isnt the best choice. Its a pain to do melee on the soliders cause they have armor, I always go for head shot cobra and half the guys have helmets. I liked what you were doing, seems like the rifle kills Lickers in one shot. Maybe both us being Jill will work best. Obviously we need to keep those combos going, but without communication its hard to know when one is moving or cant get a kill.

For Prison, its easier since there are no specific spawns. Basically we need to get all the time upgrades quickly, whoever is on top gets the ones on the top floors and the person on bottom gets the ones on the bottom. This will require knowledge of where they all are. Then we can meet up anywhere and take them out. That big lava room was a big mistake on my part, sorry. I like where we ended up on our final run, that small two way platform out on the side is seemed good, the enemies can't surround us there and we get to funnel them.

Well got anything you want to add. You probably know a lot more about Experimental Facility than I do.


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PostPosted: Mar 27, 2009 16:12 
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Hey Dvader, ya sure lets talk about it, its a great stage and when we can get this down right, i know itll work. Not too brag, but when my friend and I figured it out, we hit top 30 instantly, with room for improvement.
Hey no worries, my first time it took a while to get it down right, you have no idea how many times i pressed restart

Quote:
Expermintal Facility we can do so much better. I assume you know the spawn points, one for the top two floors and one for the bottom two floors. I think the best way to go about it is to each cover our sections. In the start hit the times on your way down/up depending which way you are coming. You know the spot where we met up yesterday, we should stop there but stay on our respectives floors, that way maybe if we are fast enough we can reach the other in a time of need. I assume that since we are spawning both sections that we could get through the level quicker than both of us doing one area and moving to the next.


Ya, i know where the spawning starts, and tehre is two ways we can do this, both work pretty good, and we can try em both out to see. If any of my steps or ideas dont make sense, just let me know and ill diverge.

general ideas
I believe that Jill battlesuit is a killer for this level, in wuite a few ways. Although using her melee finishers are usually a great tactic, this leve seems to not be suited for it. For one, alot of the enemies wear armor, and unless you can take out their legs, its a hard process to go for. Thoe only other character that works well i found is Tribal Sheva, her bow is a one hit killer, and she has a few nades for the " crazy plant heads" which seem to appear more often on this stage. But, her aiming is hard to get used to, and otehr characters arent quite as well suited.

the general idea is, depending where we spawn, to race to our respective posts, gather all time, and combo bonuses, as well as killing enemies on the way. While racing to our posts, melee finishers are fine, but once we get there, its more of a sniping routine. As usual, our aim is defintly a full enemy combo, i will check how many there are and let you know.

So, heres option 1 ( the safer option)
Option one os very much what you described. We both race to the ladder, climb it, and one of us stays on that bottomt platform watching the ladder, the big the stairs, and the araes where the lickers crawl up, and also making sure nothing creeps up. The otehr person willgo a little further, and will race up the stairs, and shoot enemies coming down from the ladder, as well as lickers crawling up the side of the platform. This will continue for a period of time, and when the lickers start pouring in, the person on the lower platform, will go halfway up the stairs, so he can funnel the lickers up the steps, as well as we are close enough to heal eachother.

Heres option two ( the risky one)
In option two, we place ourselves furtehr away from eachother. Of course depending where we spawn, gather all time, all bonuses, kill enemies while on the way etc. One of us will race up to the corridor, go through it, go up the stairs, and post there. This persons job is tricky, they will be covering 'both' top platforms, and what they have to do to spawn enemies is run up and down the stairs, taking out as many enemies as possible. They will be facing alot of rocket launchers, and lickers will be spawning from 4 areas( climbing up the bottom ladder, dropping down the top ladder, crawling up the platfrom on the botto tier, and also the top tier. Alot of sniping is needed for sure.

Player two's job is the same idea. But what they must do, is instead of going through the corridor, they will stop on that semi raised platform ( the one with the time bonus, and two hand grenades) this is where the will post, although they must also move around. This area gives them a great general view of the whole map, allows for quick sniping as they can see enemies comign from far away, and also, by looking up, they can help snipe the lickers on the top floor to aid the other player. What they must do often, is leave their platform, run straight down towards the " spiked floor" and help enemies spawn faster.

So, we should defintly try both of these out. There are some pro's and cons of both.

option 1: pro's: Allows us to be close enough to heal and prevent the one hit kill licker.
We can cover eachothers backs, take out the RL's, and also et closer togetehr when the lickers spawn.
Cons: Enemies will not be as fast coming up on the bottom most floor, so alot of the action will be closer to the top, at leats until the lickers come.
As well, when getting down to the end of the enemy count, the lickers tend to stop coming from the top, and instead spawn on the very bottom floor, which means it will be difficultt to keep the full combo.

Option 2:
Pro's: The way we post means that we should never have more then a few seconds of lull, the spawning of enemies a bit quicker then option 1.
It allows the bottom level player to continue the combo quicker, and not lead to the breaking easily
It also seems to leave much mroe time on the clock the option 1, which of course means more points.
Cons: So far away, revivng eachother, or saving eachother from the lickers is not an option ( and it happens alot!)
As well, tghe action can become so intsne, its harder to communicate ( some times itll be so crowded, one of us will need to break free and perhaps use an herb, but that means the other player hopefulyl has alot of action to keep the combo running.

i say we try option 1 first, see if it works out as we forsee it. We can get a general idea if the placement works for how long it takes enemeis to spawn. If not , then option two is a for sure go, its hwo i got to #34 in duo mode, but it alos means a hugeee amount of restarting, as when i got to that score, i died quiet a few times ( lickers! ughh)
I think BSAA Jill is the best bet, her sniper means one hit kills for normal enemies, and one or two hits on lickers, giving you some breathing room.
As well, one thing that sometimes is a benefit, is when the player has reached their post, and the time for melee's is over, to now discard their Machinegun. Sometiems its good, because the rifle ammo drops much more, and enemies can be killed quicker. Sometimes though, even then, ammo is scarce, and grenades have to be relied upon. Its soemthing to try out , see how it works

Wow, that was alot. This is what i have found works great on experimental. The high score i have had was 297 000 i believe. It ranked me #34, and this was with a broken combo, had my partner and I compleetd the full combo, plus the extra time remaning, i think a top ten was definite. This level can become very frusteratign because of the lickers and duvalia ( crazy heads), so be prepared to grind your teeth at the worst times.

People without a mic, theres a interesting idea that somewhat works. Pacing is iportant, because sometimes, letting a single enemy live for a short time is beneficial. For example, My partner has no enemis around, and has to wait or go hunt some down. At this point, it is sometimes better to wait to kill all myenemies. Countless times my oartner had no one around, and i foolishly killed all 4 enemies surrounding me, only to find out he hadnt found anyone, combo broken. So, what works is a form of communication from the ad lib available

Go! up d pad= Kill your enemies ( eithe i have none or am in danger)
Wait- down d pad= dont kill your enemies ( i have no enemies, wait until the last minute ( beware spontaneous duvalia)
Come on- come to me/ we need to find enemies

Well, sorry for the essay ,its just alot of info and startegy for this . Any question just ask, and any bad grammar that makes your eyes bleed, my apologies. Dvader, when im on just message me and well play for sure. Oh, and we got top 300 for prison btw!

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