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PostPosted: Nov 04, 2011 14:10 
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Like I said it looks good and fun to play but the blatant errors in plot would spoil the fun for me. I just don't see the point of spending so much time and effort on a non-canon alternate universe title. But maybe that's just me.

They could easily have created a squad based shooter set in the biohazard universe without spoiling Biohazard 2 and 3 if they had really tried. That's what irks and quotes like this don't help as its obviously bullshit given what we've seen so far.

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But even though the game play presented in ORC might be far removed from expected RE mechanics, Slant Six's four-player co-op take on zombie-shooting actually has a lot to offer diehard fans of the series. Each level promises to touch upon some event seen in Resident Evils 2 and 3, and the level shown to us at the event took place during a very famous scene from the second game: Umbrella's raid on William Birkin's lab. This led to an encounter with the big guy himself, as he relentlessly chased the team as they tried desperately to escape.

Fans of Resident Evil are undoubtedly scratching their heads and asking, "William Birkin? Didn't Claire/Leon kill him at the end of game two?" Note that Birkin didn't buy the farm at the end of the demo level; the Resident Evil timeline may be a labyrinthine, convoluted beast, but Capcom producer Mike Jones says that the folks at Slant Six had to work within the Resident Evil canon's confines. Capcom was extremely nitpicky and detail-oriented about the scenario, and making sure that the game could seamlessly fit into the canon and into the timeline of RE 2 and 3," says Jones. "And Slant Six [are] huge Resident Evil fans; they've studied up, they know the timeline, they know the characters, and they gave us a lot of awesome ideas, a lot of which we used, and a lot of which did conflict with canon. But's it's been a long road that we had to pave with Slant Six to come up with the scenario and campaign that we did. But it's Capcom Japan-approved, fits into the timeline, fits into the story, it does not conflict with the canon, and you can play it in a way that does not disrupt Resident Evil 2 or 3 at all.


So now Wolfpack assist Hunk stealing the G-Virus, Leon and Claire fighting together in a train yard, UBCS soldiers in Raccoon City right from the start, Nemesis based on a condemned man rather than a T-103, the date of the outbreak being changed. And that's just from one game play video and trailer.

Doesn't conflict the canon at all.

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PostPosted: Nov 04, 2011 16:42 
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True, then false. They split up in actual canon regardless. They coincided, but the exact number of times and when is unknown.


That's what I said. They can still split up and do their own stuff and play their own storyline segments out perfectly while still being allowed to 'meet up' a few times too that may not have been previously mentioned. Again, the only reason you pretty much almost never see claire while playing Leon is for gameplay reasons.

Yes, canon wise, Claire is off finding and helping Sherry and dealing with Irons etc., but, there's no real reason Leon and Claire couldn't have met up a few additional times during their stay in Raccoon before seperating again.

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Wesker's return did not contradict or change anything, it added.


When they made RE, I doubt they had expectations of continuing into RE2. Wesker dies either by the Tyrant or by a Chimera. There's even Zombie Wesker in the saturn battle mode. There's really nothing in RE1 that implies wesker got away.

To bring him back, they added in the at the time, 'mystical' virus that gives super powers without the undead drawback of the T-virus, thus causing the huge problem with why everyone was bothering with the T-virus and Tyrants etc. and all of their huge side effects rather than just using the 'mystical' wesker virus.

Why was Wesker himself even researching T if he had access to a far superior virus?

That was a huge question and problem from everyone when it happened. It wasn't until RE5 added in the Wesker Clone/children plot arc solely to answer that question that "Only Wesker could use it", that anything got cleared up.



Now, keep in mind that I don't disagree that ORC is screwing up timelines etc. or that the thing with Nemesis is 'acceptable'. As I said, I'm a sticklar for keeping to the source material as close as possible myself. And I'm SURE there's going to be tons of crap in ORC when I play it that will annoy and irk me because it's not 'correct'.

My only point I'm making though is that, some of this stuff kinda 'has' to be accepted though because the entire canon of what happened in RE2/3 is already pretty tight. To add in an entire new faction that interacts with the established chars requires 'changing' things a bit to accomodate it.

Regardless, I really wouldn't be worrying about Leon & Claire teaming up a bit. It's totally plausible and really doesn't hurt much of anything, especially if that team-up only happens if you 'choose' to persue them thus 'altering' canon with the what-if scenario which is just that, a 'what-if' scenario of events.


In the end, ORC is canon, but, it's also a huge WHAT-IF scenario as I mentioned. Thus not EVERY thing that happens is canon. The only parts you need to take as canon and care about are the parts directly related to the umbrella agents and their mission and not worry about the rest.

Again, Leon and Claire meeting up in a trainyard to ambush is part of a what-if scenario. It only happens if you persue the two of them. Thus obviously it's going to change canon.

It's no different than Marvel's various What-if one-shots like "What If: The Punnisher killed the entire Marvelverse" etc.

So just relax, it's not a huge deal.


Edit: As far as Wolfpack assisting in getting the G-virus. What does that really hurt? Honestly, we had a bunch of Umbrella agents there at the time all around Birkin. What is the huge deal if they replace some of the default goons with wolfpack? And as I haven't watched a video of the scene yet, for all I know they could have wolfpack send in the goons or arrive just after the goons shot birkin and screwed things up and have to deal with Birkin mutated. Who knows, who cares? It's a change yes, but, not a change that actually 'hurts' the canon.

Seriously, how does Wolfpack being present instead of random goons hurt the canon? It doesn't really affect anything. Why worry so much? It was put in just to help show Birkin's transformation and allow you as wolfpack to fight him without him just randomly appearing out of no where and people who didn't play RE2 confused at who/what he was. It's a gameplay decision, who cares?

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PostPosted: Nov 05, 2011 4:53 
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I doubt they had expectations of continuing into RE2


Actually, they moved straight onto RE2 after finishing development. The first showing was in 1996 only a few months after the release of the first game.

IkariWarriorKH wrote:
To bring him back, they added in the at the time, 'mystical' virus that gives super powers without the undead drawback of the T-virus, thus causing the huge problem with why everyone was bothering with the T-virus and Tyrants etc. and all of their huge side effects rather than just using the 'mystical' wesker virus.


It was the Progenitor Virus. Nothing mystical about it. It was always planned to be Progenitor. The whole problem was that it killed most of the people it infected. Wesker survived the injection because he was essentially lucky enough to be an adapter. Tony and Paul were engineered with it while they were in the womb. Spencer is unknown, but he probably just got lucky. He was over 100 years old in the first version of BH4.

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Why was Wesker himself even researching T if he had access to a far superior virus?


The experimental virus wasn't superior. Not at all. The Progenitor Virus itself wasn't very good considering you had to have superior DNA for it to not painfully kill you.

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It's no different than Marvel's various What-if one-shots like "What If: The Punnisher killed the entire Marvelverse" etc.


Yes. This is what I say every single time the game's canonicity is brought up. However, people still feel the need to say it's canon, and it doesn't help when the douchebags at Slant Six feed them by saying it is and how perfectly it fits into the series.

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PostPosted: Nov 05, 2011 5:17 
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^At the time it was released, none of that info regarding it being progenitor and specific to wesker and fatal to everyone else was available to the masses, and nothing in the games explained any of it. So, having info you gleemed in the future after the fact to back it all up doesn't really change the fact that when the game came out, Wesker's return and Wesker's Report screwed up a hell of a lot and confused the living shit out of a lot of fans.

It'd be kinda like using RE5's wesker children plotline as a counterstatement to what I mentioned. Yeah, it 'does' 'answer' the question, but, it doesn't change the fact that none of the info from RE5 was available in CV and thus left tons of plot holes and problems with people wondering all these kinds of questions.

And by that very notion, anything ORC causes problems with could be 'answered' at a later date as well in the same exact way. So it works both ways.

Lastly, in regards to the What-if Scenario. You took my comment out of context. I didn't say the entire game was a what-if scenario like you seem to be implying. I said the parts that aren't canon such as leon/claire being killed or ambushing the wolfpack are what-if scenarios that you can choose to do. They aren't canon, they're what-if. The main game itself however is canon. And that is exactly what Slant Six has stated.

The only thing they've stated is that the game is canon while recognizing the various 'what-if' scenarios that are possible in the game that AREN'T canon and thus why they labeled it 'changing the history' in these events.

Wolfpack coming into Raccoon during the outbreak and trying to protect Umbrella's involvement is all canon. Them killing Leon/Claire and Leon/Claire fighting against them in the trainyward is not, it's simply what-if.

Any 'errors' they make in dates and times aren't even that important. We all know the basic RE timeline and can piece in the events of wolfpack based on info from the game even if the game presents it somewhat fudged up.

It's the same as Outbreak's Canon. Not everything that happened in outbreak is canon because there's tons of what-if's in there as well regarding who was where at what time, when certain scenarios started (ala Apple Inn still being in-tact in End of the Road which is right before the city bombing, despite it being burned down in Hellfire etc.), or who survived etc. Despite all of that, we can still take actual canon events from Outbreak and plug them into the main series and they're canon.

Same thing will happen with ORC. You don't need to worry so much about EVERY single detail being spot on since there is tons of what-if in there in the first place. All you need concern yourself with 'canon' wise is the basics of the story that 'dont' 'change' the history. The rest is irrelevant the same as Outbreaks is.

Again, very similiar to Darkside Chronicles and UC. They both present the stories in new and different (ie: inaccurate) ways, yet, we don't take all of that as canon. We only take the new elements as canon and focus on them, IE: Sergei, Wesker, Ada's escape etc. All of that stuff is what matters, not the inaccuracies of the other events that we already know.

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PostPosted: Nov 05, 2011 9:37 
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IkariWarriorKH wrote:
Edit: As far as Wolfpack assisting in getting the G-virus. What does that really hurt? Honestly, we had a bunch of Umbrella agents there at the time all around Birkin. What is the huge deal if they replace some of the default goons with wolfpack? And as I haven't watched a video of the scene yet, for all I know they could have wolfpack send in the goons or arrive just after the goons shot birkin and screwed things up and have to deal with Birkin mutated. Who knows, who cares? It's a change yes, but, not a change that actually 'hurts' the canon.

Seriously, how does Wolfpack being present instead of random goons hurt the canon? It doesn't really affect anything. Why worry so much? It was put in just to help show Birkin's transformation and allow you as wolfpack to fight him without him just randomly appearing out of no where and people who didn't play RE2 confused at who/what he was. It's a gameplay decision, who cares?


Because there are no zombies due to the outbreak not having happened yet and so there needs to be an enemy to fight. So Slant Six have simply said 'Hey, let's have the U.B.C.S. protect Birkin's lab as security.' Now normally this would be fine except it explicitly states in RE3 and numerous pieces of supplemental material that no U.B.C.S., monitors or otherwise, were deployed to Raccoon until September 26th after the plan to collect combat data and deploy Nemesis etc was finalised. It's such a basic error that a simple re-reading of the files in RE3 could have averted. This is research at its most basic level that the writers should be doing.

And also, the whole legend of Hunk as a character is that he is a survivor, the 'death that cannot die', the 'Grim Reaper' the only one who ever comes back alive from a mission. Yet this illusion is somewhat shattered if you have the six-man Wolfpack team assisting him and helping him get out of the lab.
Hunk's team getting butchered by Birkin and him being the only one to be able to survive and get out with the sample is the whole legend behind his character.

This is why the canon is being hurt.

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PostPosted: Nov 05, 2011 11:29 
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^We don't know the specifics of it all yet, so until we do, we can't really say much about what is and isn't being hurt. It's only speculation on your behalf at the moment. So we don't know what's up with Hunk's mission exactly yet until we see it for sure. And yes, they could actually end up screwing up on that part in the long run, but, we don't know for sure yet until we see it fully played out.

As it is, they could be a 'behind the scenes' kinda deal with Hunks' group going in with Wolfpack as a back-up group in case they fail. We don't know the specifics yet, so lets hold our 'THEY'RE RUINING EVERYTHING!' claims until we know more.

Also, Wolfpack's mission is obviously listed as classified and is supposed to be under the radar. It's not a common deployment like most of the others. So Wolfpack can easily play the 'not officially listed' card in regards to their mission, which would still allow for the previous documentation to be correct, that 'officially' they weren't deployed until that date.

Secondly, Wolfpack is a member of the U.S.S. not the U.B.C.S. The U.B.C.S. is what Nicholai and Carlos were members of. Not sure if you got your groups mixed up or what.

Like I said, let's hold off all the hate until we see everything in action first hand and know for sure what they did and didn't fudge up. Speculating right now and getting yourself all riled up over something that 'could' end up working out or being explained etc. is pointless.

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PostPosted: Nov 05, 2011 12:06 
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Wolfpack's existence is worthless to begin with, since the Monitors and Trashsweepers both fulfill their roles. The U.S.S. was for protection of research facilities, executives and other top-secret missions. But destruction of witnesses and evidence was the Trashsweepers role, while the Monitors recovered evidence, destroyed it, and collected combat data.

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PostPosted: Nov 05, 2011 12:07 
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IkariWarriorKH wrote:
^We don't know the specifics of it all yet, so until we do, we can't really say much about what is and isn't being hurt. It's only speculation on your behalf at the moment. So we don't know what's up with Hunk's mission exactly yet until we see it for sure. And yes, they could actually end up screwing up on that part in the long run, but, we don't know for sure yet until we see it fully played out.

As it is, they could be a 'behind the scenes' kinda deal with Hunks' group going in with Wolfpack as a back-up group in case they fail. We don't know the specifics yet, so lets hold our 'THEY'RE RUINING EVERYTHING!' claims until we know more.


We do know the specifics. Slant Six have confirmed in video interviews that the first level is the level where Hunk attacks Birkin's lab and you control Wolfpack backing him up.

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Resident Evil: Operation Raccoon City takes place around the events of Resident Evil 2 and 3. This time around, you're playing as the bad guys working as one of six elite Umbrella soldiers (all specializing in different skill sets such as assault, surveillance, stealth, medic and more) known as Delta Team. You'll choose who you want to play as and choose who your three AI co-op buddies will be. Once the team was situated, Capcom ran us through the prologue level which begins with Delta Team rendezvousing with the fan favorite Hunk. Umbrella has learned about William Birkin's attempt at selling the G-Virus, so Delta Team was sent in to back up Hunk in the recovery of the virus and we all know how this story goes down from there.


IkariWarriorKH wrote:
Also, Wolfpack's mission is obviously listed as classified and is supposed to be under the radar. It's not a common deployment like most of the others. So Wolfpack can easily play the 'not officially listed' card in regards to their mission, which would still allow for the previous documentation to be correct, that 'officially' they weren't deployed until that date.


Now you're getting the teams mixed up. I'm saying the U.B.C.S. were not deployed until the 26th, not the U.S.S.

IkariWarriorKH wrote:
Secondly, Wolfpack is a member of the U.S.S. not the U.B.C.S. The U.B.C.S. is what Nicholai and Carlos were members of. Not sure if you got your groups mixed up or what.


Yes, I know that. My point is the bad guys you face in the prologue level are U.B.C.S. soldiers as there are no zombies to fight at this stage as it is set before the outbreak occurred.

IkariWarriorKH wrote:
Like I said, let's hold off all the hate until we see everything in action first hand and know for sure what they did and didn't fudge up. Speculating right now and getting yourself all riled up over something that 'could' end up working out or being explained etc. is pointless.


As I keep saying, I want this game to succeed and I am holding off. But I am basing these errors on all the visual material we have been shown so far, nothing more.

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PostPosted: Nov 05, 2011 14:22 
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"And Slant Six [are] huge Resident Evil fans; they've studied up, they know the timeline"

Right, that's fine.

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"and a lot of which did conflict with canon."


Hmm... Something's off.

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PostPosted: Nov 05, 2011 18:13 
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@Batman

Like I said, I understand your position. Just I'm personally waiting for the game to release and see it all first hand before I start getting upset at what they did/didn't do right. Again, I'm a stickler for source material myself. I'm just being more patient about it and seeing how it turns out before I make assumptions and start hating on them for things they may have screwed up. That's all.

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