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PostPosted: Aug 22, 2013 20:40 
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Tofu Tea
Tofu Tea
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Joined: Mar 6, 2009
Location: NYC
Favorite title: Biohazard (Rebirth)
Outbreak ID: RIP
PSN: xKomaru
XBL: xKomaru
http://www.neogaf.com/forum/showthread.php?t=658841
http://www.videogamer.com/xboxone/dead_ ... aunch.html

Quote:
"We're targeting 30 frames a second," Leigh added, "and because we're based in Vancouver, and Seattle is where Microsoft is based, we're only three hours up the road so we constantly have tech people driving back and forth and they're helping us to make this a very smooth running game at launch."


lols

so much for the power of cloud

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PostPosted: Aug 27, 2013 11:58 
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Biohaze Owner
Biohaze Owner
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Joined: Nov 3, 2005
Location: New York
Favorite title: Biohazard
That is a huge blow for me. The reason I prefer DR1 to DR2 and OTR, well outside of everything, is largely in part due to the responsive controls and smooth running nature of the game. This is just sad, especially for next generation. Might have to 'jump out.'


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PostPosted: Aug 27, 2013 15:40 
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Dark Dimension Ruler
Biohaze Supporter
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Joined: Sep 25, 2006
Location: Los Angeles
Favorite title: Biohazard Outbreak File: 2
Now playing: Resident Evil 6
PSN: IkariKH
XBL: IkariKH
3DS: 021608877120
DR3 was the only game I was considering an xbone for but if it runs like choppy shit then its not really worth it.

If your game cant handle a thousand zombies on screen at once then perhaps you scale down the number of zombies and hit a proper frame rate. Boasting a huge screen presence as amazing feats of your hardware isnt very impressive if it can barely handle that screen presence and makes plsying the game abysmal rather than fun.

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