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PostPosted: Jun 24, 2012 14:17 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
Just wanted to share some stuff i´ve been working on with Valve´s Source Engine for a while now with some additional help (mostly with custom models).

You can find more from my deviantart - account:

http://killer89fin.deviantart.com/


Management Training Facility -wip-

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Arklay Research Facility -wip-

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Cheers. :mrgreen:

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killer89 has received 2 thanks from: AugustFourSeven, Yama
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PostPosted: Jun 24, 2012 15:56 
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Sashay away'd
Mikami's Head
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Joined: Dec 14, 2010
Location: Co. Louth, Ireland
Favorite title: Biohazard CODE: Veronica
Now playing: Final Fantasy XIII-2
PSN: Pesara
I'm afraid you broke the first, and most important rule of Resident Evil.

There are no bathrooms!

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PostPosted: Jun 24, 2012 15:57 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
YayForYuffie wrote:
I'm afraid you broke the first, and most important rule of Resident Evil.

There are no bathrooms!


Actually i havent broken anything.
Capcom has. :wink:

For example in Zero: Take a look of the room on next of the projector room on Training Facility. :wink:

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PostPosted: Jun 24, 2012 16:05 
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Rodimus Prime
Biohaze Coder
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Joined: Jul 27, 2006
Location: Santiago, Chile
Favorite title: Biohazard (Rebirth)
Now playing: Max Payne 3
Very good recreations, killer89. And welcome to Biohaze. :smile:

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PostPosted: Jun 24, 2012 19:29 
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Grappling-Hook Maniac
Biohaze Supporter
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Joined: Aug 16, 2008
Location: Classified
Favorite title: Biohazard 2
Now playing: Resident Evil 6
Definitely awesome work Killer. Some of the best work's I have seen come from using the Source engine. I'm not sure what it is about that engine but everything made using it always looks so crisp and clean.

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PostPosted: Jun 25, 2012 16:37 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
Agent Wong wrote:
I'm not sure what it is about that engine but everything made using it always looks so crisp and clean.

Textures.


Also, Valve has a fun habit on using 256x256 - 512x512 sized textures on their games.
Sometimes (mostly) the custom textures defeat the stock textures 10-0. but they are bitchy to make, even if you are using real life stuff (in this case, note sheet made by Ravensblood) on them,


Image

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PostPosted: Jul 22, 2012 11:45 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
Management Training Facility -wip-


Image

Image

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Dont be afraid of insane people, fear sane people.



killer89 has received 2 thanks from: AugustFourSeven, Mr. Rod
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PostPosted: Aug 30, 2012 4:17 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
Management Training Facility -wip-

Old

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New

Image

- Tweaked the lightning a lot (also changed the color)
- removed the pillars
- Added arches and paintings
- Added railing lanterns
- Added the missing pillar on the second floor
- Other small tweaks

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PostPosted: Sep 17, 2012 12:40 
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First day on the force...
First day on the force...

Joined: Jun 24, 2012
Location: Finland
[youtube]http://www.youtube.com/watch?v=NnhMWQaYPF8[/youtube]

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killer89 has received a thanks from: Agent Wong
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PostPosted: Sep 17, 2012 13:25 
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Grappling-Hook Maniac
Biohaze Supporter
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Joined: Aug 16, 2008
Location: Classified
Favorite title: Biohazard 2
Now playing: Resident Evil 6
Awesome video walk through, the facility looks great. I like the door loading screens as well great touch.

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