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 Post subject: Biohaze @ TGS 2010
Posted: Sep 02, 2010 11:37 

http://i51.tinypic.com/mukcc1.jpg

September 16, 17 - Business/Press
September 18, 19 - General Public
Official TGS 2010 Website

It's already September, which means the Tokyo Game Show is right around the corner. For those unfamiliar with this annual event, TGS is a venue where new game products are announced and known games demoed to the press and general audience. Virtually every major gaming company except for Nintendo will be in attendance, including Capcom. In recent years, TGS has been the venue for people in Japan to try out Biohazard titles before release. TGS 2007 featured Biohazard Umbrella Chronicles. TGS 2008 featured Biohazard 5. TGS 2009 featured Biohazard Darkside Chronicles and a trailer for Biohazard 5 Alternative Edition.

What will TGS 2010 have in store for Biohazard fans? Capcom has yet to announce their TGS booth content. Biohazard Revelations for the 3DS will probably not be playable, but a trailer is certainly possible. Biohazard 5 Alternative Edition with PlayStation Move compatibility might be at the show since the Japanese release of that update is in October. We also heard recently of the chance Biohazard 6 might be shown at TGS 2010. We also never heard anything about Biohazard Portable , after it was announced for the PSP at E3 2009, so if that still exists, this would be a good time to tell people.

Whatever ends up being announced at TGS 2010, Biohaze will be there to report it live! As with last year's TGS, we have set up a Biohaze @ TGS Twitter account in order for updates to be reported on the spot. Once again, I (cvxfreak) will be the Biohaze correspondent. For your reference, I will report non-Biohazard or non-Capcom news on my personal Twitter account . So be sure to follow us on Twitter during TGS and hopefully there will be many new announcements for Biohazard fans.
Posted: Sep 14, 2010 2:14 

http://www.biohaze.com/news/bhztgs10.jpg

Capcom Japan announced just moments ago that a 3D CG film sequel, Biohazard Damnation, will be releasing in 2012 in cooperation with Sony Pictures Entertainment. It will once again star Leon S. Kennedy and will be a 3D film distinct from the live-action Resident Evil movie series.

Stay tuned for more information!

Capcom Japan Press Release
Posted: Dec 29, 2010 6:18 

Updated the OP with an extra bit of information people here might like... :smile:
Posted: Jan 01, 2011 23:03 

Update: I've renamed the Twitter account to @biohaze_live to reflect that this Twitter will also be used for non-TGS events. Current followers should still be tied to the account, but new followers should be aware of the new link. Thanks!
Posted: Jan 06, 2011 23:55 

http://www.biohaze.com/news/nintendoworld11.gif

This is a reminder that tomorrow, January 8, 10:00 Japan Standard Time, Nintendo World 2011 will begin. Biohazard Revelations for the Nintendo 3DS will be playable, while the second day of the event will have a Biohazard stage show hosted by Masachika Kawata (beginning at 15:00).

For live coverage of the overall event, please follow me on Twitter , and for Biohazard-focused updates use Biohaze Live . Biohazard-related updates will be cross-tweeted, following one account will suffice.

Also, Biohaze is looking into finding some kind of prize to give away for followers of Biohaze Live.

Stay tuned!
Posted: Jan 13, 2011 21:27 

Wait for the real 3DS version.
 Post subject: Re: Hosting Fee Donations
Posted: Feb 11, 2011 5:10 

寄付した!
Posted: Feb 13, 2011 5:05 

Well, we can be technical here for a moment, but until Degeneration was released, Claire did in fact have the most experience dealing with viral outbreaks. She lived through Raccoon City with Leon and then went on to survive Rockfort Island and Antarctica. Leon had only survived Raccoon City and then gone through the Las Plagas incident, but the latter wasn't a viral incident.

Of course, Operation Javier changes all that, but that was released after Degeneration. When Degeneration was out, Chris and Jill had survived three viral incidents, Claire two, but Leon only one.
Posted: Mar 01, 2011 16:44 

I might be able to attend this Friday!
Posted: Mar 23, 2011 8:18 

Scans now up! Check OP please.
 Post subject: Re: Biohaze: Play for Japan
Posted: Apr 18, 2011 8:30 

Great news! The auction has closed, and $152.50 was raised for the Red Cross.

Biohaze member Agent Wong was the lucky winner! Because of his generosity, the lives of those suffering in Northern Japan will get just a little bit better -- everything counts, and I'm proud of the Biohaze community.
Posted: Jun 17, 2011 8:33 

Might as well have both!
Posted: Sep 19, 2011 23:07 

Congratulations to JokerJo for winning this year's TGS prize!
Posted: Sep 27, 2011 6:27 

Reflection: 15 Years
1996 – 2004

1996
The birth of the monumental horror game, Biohazard

Survival horror.
Though now a standard genre, fifteen years ago, it had neither shape nor form in video gaming.

As the early 1990s saw decline brought about through the collapse of the Japanese economic bubble, excitement within the video game industry grew more and more with the introduction of a new generation of hardware that would succeed the current 16-bit and 32-bit systems: the PlayStation ("PS") by Sony Computer Entertainment ("SCE") and the Sega Saturn ("SS") by Sega Enterprises (now Sega).

The industry quickly transitioned from the 2D graphics used up until that point, to 3D graphics, which utilized a new technology known as "polygons," and various game manufacturers focused their strength on the development of game software that displayed 3D graphics. However, if a game was to make it to store shelves, games had to be racers or RPGs, or otherwise had to follow traditional genres, which meant that games that utilized the maximum potential of a game hardware's specs were not being made.

Through such circumstances, Capcom, the company known for producing fighting games, quickly entered both the PlayStation and the Sega Saturn's development camps, and from them came one brand new title. Indeed, that game was "Biohazard" ("BH1"). The game's genre was "survival horror," a first for home video game consoles. Capcom's consumer development team initially developed the game in order to gain development experience, but the title grew to become a full-fledged project.

The development concept was genuine horror action that raises a player's level of immersion through the removal of parameters shown on the television screen. That isn't to say that there were no earlier games that utilized horror elements; rather, it was rare for a game like Biohazard to bring both horror and action right in front of audiences. Some game fans took notice of the game and were expecting something new. However, as new games come with tall hurdles, the release date came amidst a lack of excitement.

On March 22, 1996, Biohazard was released exclusively for the PlayStation. Using the catchphrase "A game that exceeds movies, survival horror that makes one shiver has arrived!" the Biohazard series took its first step toward becoming something that should be commemorated. In terms of initial sales, the game was well received in spite of being new property, and while its position was low, it would regularly appear in the rankings of game magazines. Interest in the game spread through word-of-mouth. After nearly one year passed, which felt like watching paint dry, sales eventually exceeded 1 million units. We can say that the primary reasons the game became such a big hit were because of the game's depth, cutscenes that were of similar quality to movies, and careful storytelling that gripped gamers' hearts and wouldn't let go.

We used real life footage for the opening cutscene, a rare move at that time, and used English voices with (Japanese) subtitles because we actually wanted to make something akin to a movie. And although cutscenes such as those that have creatures suddenly break through glass are classic fabrics of horror films, the game would have an impact to the extent that players would scream in shock at these scenes while forgetting that they are playing a game.

The game's story could be seen from the point of view of both Chris Redfield and Jill Valentine, members of the S.T.A.R.S. Special Forces team, and the game employed multiple scenarios that would play out depending on the actions and choices of the player. Chris and Jill's scenarios greatly differed in their combat abilities, weapons and partner characters; Chris was particularly skilled at knife-based combat, which spawned instances in which fans would clear his scenario using only the Combat Knife.

While the game's theme revolved around the concept of desperation and horror, the logic of solving puzzles using objects such as the crests and cranks, the execution of combat using real firearms, as well as hidden features such as unlimited ammunition and alternate costumes, were placed throughout the game, allowing players to taste that sense of catharsis when they overcome their fears through the use of their own abilities, and also that feeling of beating the game. This is the perfect balance. The games in the series that followed have stayed true to the event that is now a Biohazard tradition: the climactic countdown sequence that has players' adrenalines pumping.

At a glance, this looks like a game in which players simply hunt for monsters in a mansion, but actually, behind this superficial view is the subtle presence of a suspenseful conspiracy involving a giant corporation that constantly betrays players' expectations - in a good way.

At the time, there were various opinions on elements such as the "tank controls" that would confuse players each time the camera angles changed as well as the blind spots that existed as a result of those fixed camera angles. But in fact, these were directly connected to the game's charm. Rather than serve to frustrate players, they promoted the element of fear during exploration, and since the game naturally encouraged players to pour their own emotions into the game, this was an important and successful example of a gameplay style that was born out the limitations of game hardware.

To elaborate further, the "door sequences" that would play when going from one room to another on the map played a part in upping the game's level of fear. These door sequences were implemented towards the end of the game's development because it would be quote boring to see nothing except black loading screen sequences every time the player enters a new room. When someone plays through the game, although the doors simply open slowly while the camera zooms in, the game stirs the fear within players that arises just by wondering what may be lurking beyond the door. Players should notice that this allows the level of tension to remain throughout the experience.

Through these elements, Biohazard turned the normal conventions of home video games upside down, and at the same time, opened up a new path of entertainment that was only possible with the next-generation of game hardware.

Five months after the birth of Biohazard, the first Tokyo Game Show was held. We felt that this international event hinted at prosperity for the game industry, and that Biohazard would comfortably move forward as well.

The game made PlayStation history as a long seller nobody saw coming. The following year, Sega Saturn and PC ports were released. The same year, Biohazard Director's Cut was released, which contained, among several new features, episodes not contained in the original version, as well as a new Beginner Mode, which was included in response to PlayStation players who felt that the original game was too difficult to finish. We had earned the support of one fan after another.

1996

1.11
Ryutaro Hashimoto Cabinet is inaugurated.

Koichi Wakata flies aboard Space Shuttle Endeavour.

2.27
Pocket Monsters Red and Green are released by Nintendo.

3.22
Biohazard (PlayStation)

4.1
Tokyo Big Sight opens.

Yahoo! JAPAN service commences.

6.23
Nintendo 64 launches.

7.5
Dolly, the world's first cloned sheep, is born.

7.19
The Atlanta Olympics commence.

7.20
Marine Day (Umi no Hi) is becomes a national holiday.

8.22
The first Tokyo Game Show is held.

12.5
The Hiroshima Peace Memorial and Itsukushima Shrine are registered as UNESCO World Heritage sites (cultural heritage).

Original Japanese from BEAMS T x BIOHAZARD: HISTORY THE ELEMENTS ANNIVERSARY BOOK.
Pages 8 – 11.
Published by Capcom.
Translated by cvxfreak for Biohaze.com, September 27, 2011.

http://www.e-capcom.com/ec/srDispProductListProductLink/doProductTreeLink/1/1/A10003179/10/10/srDispProductList/
Posted: Jan 28, 2012 8:46 

Bull fucking shit. :)
 Post subject: Biohaze in 2012
Posted: Jan 30, 2012 7:10 

Image

The Biohaze staff takes a look back at 2011 and forward into 2012. What will 2012 bring the Biohazard series and the Biohaze community? Click here to find out what Biohaze staff thinks.

Feel free to share your thoughts with us!
 Post subject: Re: Can I just say?
Posted: Feb 11, 2012 9:15 

For me, Rev is definitely up there with RE2 and CV in the music department.
Posted: Mar 17, 2012 8:49 

The possibility is pretty high that Revelations ties into RE6's plot, so I wouldn't write that game's relevance off just yet.
Posted: Mar 20, 2012 2:40 

You kept the typo. Brilliant. <3
Posted: Mar 21, 2012 20:52 

I'm around halfway through the campaign, and this game just reeks of "Resident Evil: The Movie: The Game."
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