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Posted: Jun 15, 2010 17:00 

So either the PSP game is canceled or this was it and they decided to give it to Nintendo. We'll wait and see.
Posted: Jun 27, 2010 0:35 

Well, I obviously didn't literally mean we were wrong for liking those games :lol: My favorite games of all time are on the Genesis and PS1 mainly, with few being from the last gen spread across all 3 (well, just one on the Xbox). I haven't played anything this gen that left similar impressions, but that's a whole other discussion (been brought up here before). It irks me to no end when some people refer to classics as being "unplayable"; stuff like MGS, RE1 or even the Sonic games.

Also, I'm not hung up on visuals at all, but that's the main aspect that gets compared, be it among multiplatform or exclusive games. Been like that since Genesis/SNES days, and I've been picky since then, even though I stopped caring 8 years ago. Aside from a handful of truly bad ports, I do think it's gotten ridiculous that you'd need 500X zooms and an analyzer to figure out what's better. Lots of other little nagging angles including input lag, which existed even when sprite-based games were running at 60Hz. Anyway...

I'm 30 and I was primarily a fan of arcade games, particularly fighters so I'm from a generation where we had to deal with poor console ports regardless of the system.

Lastly, "more love" didn't necessarily anything relating to business relations, just a preference to working on the 360. Even EA's DICE, who lead on the PS3, prefer the 360. R* did try giving Sony a timed exclusivity deal with GTAIV after all (and Kutaragi's late response sabotaged it)
Posted: Aug 08, 2010 16:41 

Ah, thanks. We now have confirmation that Morikawa will be voicing him in SF X Tekken and the voice in the trailer was a mere placeholder.
 Post subject: Re: Competitive Fighters
Posted: Aug 24, 2010 20:45 

Time to get a new sarcasm detector, Ikari.
Posted: Oct 31, 2010 20:35 

Jacko wrote:
DmC Dante.


Image
Posted: Nov 04, 2010 1:15 

EpicREFan wrote:

Hey, a man can dream, right?


Yup, but can you also dream of a 60fps game not developed by NT? That's a better dream.
Posted: Feb 07, 2011 16:40 

Before some of you continue on with the great discussion, have a look at Shini's age. At 14, most of us can relate to the possible frustration of being on an allowance and not having enough money for his hobbies.
 Post subject: Re: PlayStation Thread
Posted: Feb 16, 2011 20:52 

R4 (Ridge Racer Type 4) is hitting PSN next month. Won't mind a digital copy of that gem and I certainly wouldn't mind Rage Racer either.

Such a shame that the series is turning into a NFS clone, done by a low key Euro developer no less.

God though, R4 had such a great soundtrack and for its time, great graphics and feel to boot:

http://www.youtube.com/watch?v=WP-vYzsMiLE

http://www.youtube.com/watch?v=lCsxjfPv ... re=related
 Post subject: Re: i have a question
Posted: Mar 04, 2011 13:56 

i have another question its about the gallery with the painting with the switch how do you get whatever you need to get to get whatever it is from that like i said answer to this question will be vary appreciated and thank you

You need to press the buttons in order from newborn to an old game, then finally press the one for the large painting in the far right corner.
 Post subject: Re: PlayStation Thread
Posted: Mar 06, 2011 14:18 

RGG Of the End is... well, they really could've done another series than this weird chimera. The demo was more awkward than fun, and it definitely doesn't look as good as RGG4.
Posted: Mar 23, 2011 19:02 

PSP only? Weird. And the US RE DC has been out for over a year now.

On topic, I just looked at the screens (limited online access earlier) and CV is definitely improved. It's hard to gauge the colour depth and texture fidelity overall from those shots, but the lighting is a step up and there are shadows now (vs. the semi transparent sprites aka dots shadows in the original).
Posted: Mar 24, 2011 22:29 

This:

http://www.amazon.com/Disney-WOW-World- ... 000&sr=8-1

I'm not sure if you'll find it cheaper at brick and mortar stores though.
Posted: Mar 27, 2011 2:33 

Agent Wong wrote:
He's like an overweight gender challenged Lois Lane.


I'm not sure whether to laugh or be scared of the mental image I'm getting...
Posted: Jul 19, 2011 1:20 

They killed Resident Evil, they killed Mega Man, all the amazing IPs from Clover Studios dead, Onimusha dead, the only thing they care is street fighter games and block buster videogames.

I sincerely hope you're being sarcastic here. No company has supported franchises, as in milk them, as much as Capcom even with poor debuts. Case in point, Okami: two versions of the first and despite poor sales, they went with a sequel on DS.

RE is far from dead and it remains their main cash cow. Also, MM got good support via digital downloads over the past few year. SF ironically is the franchise that got the boot in 1999 and didn't make a comeback until 2008.

As far as MML3 goes, it likely hit a development hell phase that would've likely rendered it unprofitable in the long term.
Posted: Aug 03, 2011 20:20 

Oooh, PS2 character models and geometry. Oh, and the lighting to boot. It's just a high res version of a port that was "okay looking" by the PS2's own graphical standards (whereas stuff like GOW, Capcom's own Onimusha 3 etc. were much better looking).
 Post subject: Re: Worst in the series?
Posted: Aug 08, 2011 3:39 

Far from worst. Top notch presentation that withstood the test of time very well, and had a great atmosphere. For me, the lack of the item box actually improved the old formula in the sense of making it more realistic much like the Outbreak games. I can see how it can be tedious for some, but that's where the infinite ammo weapon selection (earned via Leach Hunter) make replays very enjoyable.

Overall, the dubious honour of the worst goes to RE5. I've played the hell out of the game, but it really was essentially a generic shooter with RE characters. It even lacked the horror aesthetic that RE4 at least retained.
Posted: Oct 19, 2011 20:36 

Walmart here has a tremendous deal: Get AC and AA GOTY Edition is free. I got the 360 one and will sell the PS3 AC for now. Not there is anything wrong with that version, it's just that the loading algorithm they got is giving the BD drive a workout.
Posted: Feb 22, 2012 17:59 

Probably a bit late myself, but the Japanese PSN trailer is already out and it's the best quality yet. It's at 231MB and AVC.
Posted: Feb 22, 2012 20:10 

Done. Check your IM, Rod.

Vito, I've uploaded the file as is so you may want to hold off.
 Post subject: Re: Silent Hill Downpour
Posted: Mar 16, 2012 17:50 

You nailed it. Word of advice on the technical shortcomings with tearing and frame rate drops: manually put the game to 480p and performance is significantly better.

Those wondering if either version fairs better, neither do. I picked up the 360 version but it's a technical mess too so go with whichever controller you prefer.
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